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TransformVarData_ClassAPI
CG-Tespy edited this page May 4, 2020
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1 revision
Contains the positional, rotational, and size-related state of a Transform referred to by a Flowchart variable.
Inherits from: SaveData
Namespace: CGTUnity.Fungus.SaveSystem
string GameObjectName
- Readable: yes
- Writable: yes
- Readable: yes
- Writable: yes
- Readable: yes
- Writable: yes
- Readable: yes
- Writable: yes
- Readable: yes
- Writable: yes
- Readable: yes
- Writable: yes
- Readable: yes
- Writable: yes
virtual void SetFrom(Transform transform)
- Saves the state of the passed transform to this instance. If this already has state, it is overwritten.
- Returns true if the state in this instance is the same as the one in the passed instance.
- Alters the passed transform's state based on what is saved in this instance.