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SaveSlotManager_ClassAPI
CG-Tespy edited this page Jul 30, 2019
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1 revision
Submodule of the SaveMenu that takes care of the slots.
Inherits from: MonoBehaviour
Namespace: CGTUnity.Fungus.SaveSystem
virtual SaveSlot SelectedSlot
- Readable: yes
- Writable: no
virtual SaveSlot FindSlot(int slotNumber)
- If this has a slot with the passed number, returns it. Returns null otherwise.
virtual void SetSlotsWith(IList<GameSaveData> saves, bool clearSlotDataFirst = true)
- Assigns the passed saves to the appropriate slots.
virtual void ForceSetSlotWith(GameSaveData saveData)
virtual void ClearSlot(int slotNumber)
- Removes save data from the slot with the passed number.