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SaveDataLoaded_ClassAPI
CG-Tespy edited this page Jul 30, 2019
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Event Handler to be executed when a GameSaveData is loaded. Blocks with this event-handler execute even before those with GameStarted event handlers.
Inherits from: EventHandler
Namespace: CGTUnity.Fungus.SaveSystem
protected string[] ProgressMarkerKeys
static void NotifyEventHandlers(string _savePointKey)
- Makes SaveDataLoadeds execute if they have the passed key registered with them.