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SaveDataLoaded_ClassAPI

CG-Tespy edited this page Jul 30, 2019 · 1 revision

Event Handler to be executed when a GameSaveData is loaded. Blocks with this event-handler execute even before those with GameStarted event handlers.

Inherits from: EventHandler
Namespace: CGTUnity.Fungus.SaveSystem

Inspector Fields

protected string[] ProgressMarkerKeys


Public Methods

static void NotifyEventHandlers(string _savePointKey)

  • Makes SaveDataLoadeds execute if they have the passed key registered with them.

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