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SaveSlot_ClassAPI
CG-Tespy edited this page May 4, 2020
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Part of the UI that is assigned GameSaveData, displays information about it, and is usually part of the process of getting said data loaded after getting clicked.
Inherits from: MonoBehaviour
Namespace: CGTUnity.Fungus.SaveSystem
Text numDisplay
- Lets the user know what number this slot has, which is usually based on its position relative to the other slots.
- Displays the description tied to the GameSaveData assigned to it, if any.
- Displays the last-written date for the save data this slot is holding at any given time.
- The .NET Standard format to display the date in.
- Whether or not this updates its displays every frame.
RectTransform rectTransform
- Readable: yes
- Writable: yes
- Readable: yes
- Writable: yes
- Readable: yes
- Writable: yes
- Readable: yes
- Writable: yes
- Readable: yes
- Writable: yes
virtual void UpdateDisplays()
- Updates the contents of the display fields based on the save data the slot is holding at the time.
- Unassigns its SaveData from itself, updating this instance's displays accordingly.