Skip to content

SaveSystemSignals_ClassAPI

CG-Tespy edited this page Jul 30, 2019 · 1 revision

Simply named 'Signals' in the namespace, this static class helps notify objects about certain things going on in the system.

Namespace: CGTUnity.Fungus.SaveSystem

Public Fields

static UnityAction<SaveData> SaveCreated

  • For when SaveData (other than GameSaveData) is created.
static UnityAction<GameSaveData> GameSaveCreated

static UnityAction<GameSaveData, string, string> GameSaveWritten

  • For when GameSaveData is written to disk.
static UnityAction<GameSaveData, string, string> GameSaveErased

static UnityAction<GameSaveData, string, string> GameSaveRead

static UnityAction<SaveSlot, GameSaveData> SaveSlotUpdated

  • For when a SaveSlot gets a GameSaveData instance (possibly null) assigned to it
static UnityAction<SaveSlot> SaveSlotClicked

static UnityAction<GameSaveData> GameLoaded

Clone this wiki locally