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FlowchartData_ClassAPI
CG-Tespy edited this page May 4, 2020
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A modified version of Fungus's built-in FlowchartData. Each instance encapsulates the state of a single Flowchart, including its variables and blocks.
Inherits from: SaveData
Namespace: CGTUnity.Fungus.SaveSystem
string FlowchartName
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Readable: yes
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Writable: yes
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Readable: yes
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Writable: yes
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Readable: yes
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Writable: yes
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Readable: yes
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Writable: yes
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Readable: yes
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Writable: yes
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Readable: yes
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Writable: yes
- Contains the states of the blocks of the Flowchart this was set for.
FlowchartData()
- Default
- Changes own state to fit the passed flowchart
virtual void SetFrom(Flowchart flowchart)
- Clears own state before altering it to fit the passed flowchart
- Clears own state.
- Creates and returns a FlowchartData with state fitting the passed Flowchart.