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SaveReader_ClassAPI
CG-Tespy edited this page May 4, 2020
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Reads saves from disk into GameSaveDatas for the rest of the system to work with.
Inherits from: SaveDiskAccessor
Namespace: CGTUnity.Fungus.SaveSystem
protected bool readEncrypted
- Whether or not this should interpret the saves it reads as encrypted. Experimental.
UnityAction GameSaveRead
- Invoked when this particular SaveWriter reads GameSaveData. Params: saveData, filePath, fileName
virtual GameSaveData ReadOneFromDisk(string filePath)
- Reads a save file at the passed filePath, returning a GameSaveData if appropriate.
- Reads GameSaveDatas from the passed directory, and into the passed collection (if appropriate).