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ProgressMarker_ClassAPI
CG-Tespy edited this page Jul 30, 2019
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Helps signify where into a game the player has gotten, so that when a GameSaveData is loaded, the game can react appropriately.
Inherits from: Command
Namespace: CGTUnity.Fungus.SaveSystem
string key
- Main factor deciding if blocks with the SaveDataLoaded event handler execute or not.
static string latestExecuted
- Readable: yes
- Writable: yes
override void OnEnter()
static ProgressMarker FindWithKey(string key)
- Returns the ProgressMarker in the scene with the passed key, if there is any. Null otherwise.