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ProgressMarker_ClassAPI

CG-Tespy edited this page Jul 30, 2019 · 1 revision

Helps signify where into a game the player has gotten, so that when a GameSaveData is loaded, the game can react appropriately.

Inherits from: Command
Namespace: CGTUnity.Fungus.SaveSystem

Inspector Fields

string key

  • Main factor deciding if blocks with the SaveDataLoaded event handler execute or not.

Public Properties

static string latestExecuted

  • Readable: yes
  • Writable: yes

Public Methods

override void OnEnter()

static ProgressMarker FindWithKey(string key)

  • Returns the ProgressMarker in the scene with the passed key, if there is any. Null otherwise.

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