-
-
Notifications
You must be signed in to change notification settings - Fork 4.5k
Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Draft: Archetype invariant
A-ECS
Entities, components, systems, and events
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Goal
This should have a C-Goal and should not continue until it has one
X-Needs-SME
This type of work requires an SME to approve it.
#23658
opened Apr 4, 2026 by
SoyokazeRoom201
•
Draft
Make the default for the HandleTemplate to use Handle::default().
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix for 22822 ComputedStates example
A-States
App-level states machines
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Return/log an error when attempting to load an empty asset path.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Atmosphere as entity with transforms
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23651
opened Apr 3, 2026 by
mate-h
Loading…
Add push, join_*, and empty methods to ParsedPath.
A-Reflection
Runtime information about types
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23650
opened Apr 3, 2026 by
CraftSpider
Loading…
Add BSN asset catalog: load, save, and labeled sub-asset registration
#23648
opened Apr 3, 2026 by
jbuehler23
•
Draft
Automated test for Bevy through BRP
A-Dev-Tools
Tools used to debug Bevy applications.
C-Examples
An addition or correction to our examples
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23647
opened Apr 3, 2026 by
mockersf
Loading…
Minimal editable text scrolling implementation
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23646
opened Apr 3, 2026 by
ickshonpe
Loading…
Add BSN scene writer: serialize ECS World to .bsn text
#23639
opened Apr 3, 2026 by
jbuehler23
•
Draft
Move This PR has been approved by the community. It's ready for a maintainer to consider merging it
release-content content to _release-content
S-Ready-For-Final-Review
Update toml requirement from 0.8.19 to 1.1.0
C-Dependencies
A change to the crates that Bevy depends on
#23634
opened Apr 3, 2026 by
dependabot
bot
Loading…
Fix dof and background motion vectors on webgpu
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-WebGPU
Specific to the WebGPU render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23629
opened Apr 3, 2026 by
beicause
Loading…
Move Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
WindowPlugin exit systems to Last
A-Windowing
#23624
opened Apr 2, 2026 by
doonv
Loading…
Make Bounded3d dyn-compatible
A-Math
Fundamental domain-agnostic mathematical operations
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
feat(animation): implement Make things move and change over time
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Animatable for Rot2
A-Animation
#23621
opened Apr 2, 2026 by
YurikoDX
Loading…
3 tasks done
Change Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ResourceEntities from SparseSet to SparseArray to speed up resource lookups
A-ECS
#23616
opened Apr 1, 2026 by
chescock
Loading…
Bevy_city traffic
A-ECS
Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
C-Examples
An addition or correction to our examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Fix Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
computed.target_info not being updated after RenderTarget::None is modified
A-Rendering
#23593
opened Mar 31, 2026 by
kaio-matos
Loading…
Update SpriteMesh in PostUpdate
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Fix #22574: fix volumetric fog back-face intersection artifacts
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23588
opened Mar 30, 2026 by
joaoconceicao12
Loading…
Bsn fmt support + cli tool
A-Scenes
Composing and serializing ECS objects
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#23586
opened Mar 30, 2026 by
NicoZweifel
•
Draft
Add skinned mesh picking
A-Animation
Make things move and change over time
A-Picking
Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23583
opened Mar 30, 2026 by
greeble-dev
Loading…
Implement dynamic BSN (.bsn asset format)
A-Scenes
Composing and serializing ECS objects
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Previous Next
ProTip!
Add no:assignee to see everything that’s not assigned.