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Pull requests: bevyengine/bevy

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Pull requests list

Immutable Resources fix A-ECS Entities, components, systems, and events
#24424 opened May 24, 2026 by Trashtalk217 Contributor Loading… 0.19
WIP Extract Extract
#24423 opened May 24, 2026 by Zeophlite Contributor Draft
Fix IME text input wrapping (#23932) A-Text Rendering and layout for characters C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24421 opened May 24, 2026 by jxcv0 Loading…
Specify AppLabel for SyncComponent / ExtractComponent / ExtractResource A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24420 opened May 24, 2026 by Zeophlite Contributor Loading… 0.20
Generalise TemporaryRenderEntity over AppLabel A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24419 opened May 24, 2026 by Zeophlite Contributor Loading… 0.20
bugfix android activity
#24418 opened May 24, 2026 by oelison Contributor Loading…
Meshable as Subtype of MeshBuilder
#24414 opened May 24, 2026 by larsraph Contributor Loading…
Preserve color space on Saturation changes (Consistency with Hue and Luminance traits) A-Color Color spaces and color math D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24413 opened May 23, 2026 by coreh Contributor Loading…
Broaden RenderAsset API
#24410 opened May 23, 2026 by larsraph Contributor Loading…
Update change list migration guide A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation S-Blocked This cannot move forward until something else changes
#24408 opened May 23, 2026 by kristoff3r Contributor Loading… 0.19
Remove false positive error log for morph targets A-Diagnostics Logging, crash handling, error reporting and performance analysis D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24407 opened May 23, 2026 by kristoff3r Contributor Loading… 0.19
Add RelationshipHookMode argument to BundleWriter::write A-ECS Entities, components, systems, and events D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24406 opened May 23, 2026 by eugineerd Contributor Loading… 0.19
Implement SystemParam for SmallVec A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24405 opened May 23, 2026 by Shatur Contributor Loading…
Rename SortedRenderPhase add to add_retained A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24404 opened May 23, 2026 by kristoff3r Contributor Loading… 0.19
bsn: fix accidental scene entity deduplication due to name references A-ECS Entities, components, systems, and events A-Scenes Composing and serializing ECS objects C-Bug An unexpected or incorrect behavior D-Domain-Expert Requires deep knowledge in a given domain S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24402 opened May 23, 2026 by laundmo Contributor Loading…
1 of 4 tasks
0.19
Fix placeholder SMAA LUTs A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24398 opened May 22, 2026 by redstrate Loading…
Support for KHR_texture_basisu in bevy-gltf
#24397 opened May 22, 2026 by mholiv Contributor Loading…
Add PointerCaptureMap A-Picking Pointing at and selecting objects of all sorts A-Pointers Relating to Bevy pointer abstractions C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24396 opened May 22, 2026 by joaoconceicao12 Loading…
Fix double-sided normals for negative scale meshes A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24395 opened May 22, 2026 by issam3105 Contributor Loading…
Switch to Tombi for TOML formatting A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24394 opened May 22, 2026 by BenjaminBrienen Contributor Loading…
Panic safe component drop A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Unsafe Touches with unsafe code in some way P-Unsound A bug that results in undefined compiler behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24393 opened May 22, 2026 by SpecificProtagonist Contributor Loading…
add a helper function to create TilemapChunkTileData from Y-down tile data C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24391 opened May 22, 2026 by hxYuki Contributor Loading…
bevy_reflect: Optional generic info A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24383 opened May 21, 2026 by MrGVSV Member Draft
Stabilize VisibilityRange buffer indices to fix stale HLOD culling in the GPU-driven path A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24381 opened May 21, 2026 by stuartparmenter Loading…
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