Skip to content
Otho edited this page Oct 1, 2014 · 12 revisions

Food Properties:

READ THIS FIRST

  • {name} - The name of the food

  • {textureName} - The texture name of the food.

  • [creativeTab] = "Custom Items" - The tab label from the tab that the block will show.

  • [healAmount] = 1 - How much hunger points this food gives

  • [saturationModifier] = 1 - Actually I am not sure what this is

  • [potionEffect] - Foods can have potion effect, like raw chicken or zombie flesh. This is an OPTIONAL propertie, that has its own properties

Potion Effect Properties

  • [effect] = "moveSpeed" - There is a list of buffs/debuffs possible (effects list)

  • [potionDuration] = 20 - How many SECONDS the effect will last

  • [potionAmplifier] = 1 - Slow II ... II is the amplifier. It makes the effect stronger

  • [potionEffectProbability] = 1,0 - (min: 0.0, max: 1.0) The chance of the potion effect happening when eating the food

Format Example

{
    "foods":
    [
	    {
	        "name":"food 1",
	        "textureName":"food1",
            "healAmount": 1,
	        "saturationModifier":1,		
	        "potionEffect":
	        {
	        	"effect": "effect",
	        	"potionDuration": 1,
	        	"potionAmplifier": 1,
	        	"potionEffectProbability": 1.0
	        }			
	    },
	    {
	        "name":"food 2",
	        "textureName":"food2",
            "healAmount": 1,
            "creativeTab": "Random Tab",
	        "saturationModifier": 1	
	       "
	
	    },
        ...
	    {
	        "name":"food X",
	        "textureName":"foodX",
            "healAmount": 1,
	        "saturationModifier":1,		
	        "potionEffect":
	        {
	        	"effect": "effect",
	        	"potionDuration": 1,
	        	"potionAmplifier": 1,
	        	"potionEffectProbability": 1.0
	        }			
	    }
    ]
}

Clone this wiki locally