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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

fix(skirmish): Improve determinism for restarted games by resetting slot values Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2373 opened Mar 1, 2026 by Caball009 Draft
1 task
ci(vcpkg): Fix recurring binary cache invalidation from runner image updates Build Anything related to building, compiling Major Severity: Minor < Major < Critical < Blocker
#2371 opened Mar 1, 2026 by bobtista Loading…
2 tasks done
refactor: Clean up the RandomValue code Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing
#2370 opened Mar 1, 2026 by Caball009 Draft
bugfix(audio): Fix range volume fade of 3D sounds and make it configurable in AudioSettings.ini Audio Is audio related Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2369 opened Mar 1, 2026 by xezon Loading…
bugfix(radar): Fix incorrect 2D distance calculation in Radar::tryEvent Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2368 opened Feb 28, 2026 by johnneijzen Loading…
fix(view): Implement state for user controlled camera to properly distinguish between scripted and user camera Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2363 opened Feb 28, 2026 by xezon Loading…
1 task
Camera Improvements
bugfix(namekeys): Remove hardcoded NameKeyIDs from dummy strings for modded files Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour
#2349 opened Feb 24, 2026 by Caball009 Loading…
2 tasks
unify(pathfinder): Merge AIPathfind and update dependencies Gen Relates to Generals Unify Unifies code between Generals and Zero Hour ZH Relates to Zero Hour
#2341 opened Feb 22, 2026 by Mauller Loading…
refactor(battleplan): Split data off of BattlePlanBonuses class Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2335 opened Feb 21, 2026 by xezon Loading…
1 task
refactor(netpacket): Simplify NetPacket functions for packet buffer writes and size tests Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2329 opened Feb 19, 2026 by xezon Loading…
4 of 6 tasks
Code foundation build up
bugfix(audiomanager): Fix dummy audio manager implementation for failing audio length script conditions in headless mode Audio Is audio related Bug Something is not working right, typically is user facing Major Severity: Minor < Major < Critical < Blocker Script Is related to Script Engine, SCB ThisProject The issue was introduced by this project, or this task is specific to this project
#2313 opened Feb 16, 2026 by Caball009 Loading…
2 tasks
bugfix(pathfinder): Fix uninitialized variable in Pathfinder::tightenPathCallback to prevent mismatches Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime ZH Relates to Zero Hour
#2309 opened Feb 15, 2026 by Caball009 Loading…
1 task
fix(headless): Set DX8Wrapper_IsWindowed to false to suppress assertion dialogs during shutdown Debug Is mostly debug functionality Fix Is fixing something, but is not user facing
#2298 opened Feb 12, 2026 by bobtista Loading…
2 tasks done
feat(input): Use force attack to get the latest building orientation Enhancement Is new feature or request Gen Relates to Generals Input Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2282 opened Feb 9, 2026 by Caball009 Draft
1 task
refactor(loadscreen): Refactor the single player load screen to use TheDisplay for intro video playback Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2273 opened Feb 8, 2026 by Mauller Loading…
1 task done
feat(intro): Add short Intro Logo for The Super Hackers team Art Is art related Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2267 opened Feb 7, 2026 by xezon Loading…
2 of 3 tasks
bugfix: Battle plans are now transferred to the new owner on capture Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2257 opened Feb 4, 2026 by Stubbjax Loading…
bugfix: Multiple battle plans are now always applied correctly Buff Makes a thing more powerful Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility USA Affects USA faction ZH Relates to Zero Hour
#2256 opened Feb 4, 2026 by Stubbjax Loading…
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