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Pull requests: TheSuperHackers/GeneralsGameCode
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bugfix(rendering): Fix Microwave Heat Haze blackout on (Nvidia) forced AA
#2374
opened Mar 1, 2026 by
githubawn
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ci(vcpkg): Fix recurring binary cache invalidation from runner image updates
Build
Anything related to building, compiling
Major
Severity: Minor < Major < Critical < Blocker
#2371
opened Mar 1, 2026 by
bobtista
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2 tasks done
bugfix(audio): Fix range volume fade of 3D sounds and make it configurable in AudioSettings.ini
Audio
Is audio related
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2369
opened Mar 1, 2026 by
xezon
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bugfix(radar): Fix incorrect 2D distance calculation in Radar::tryEvent
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2368
opened Feb 28, 2026 by
johnneijzen
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fix(view): Implement state for user controlled camera to properly distinguish between scripted and user camera
Fix
Is fixing something, but is not user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
bugfix(namekeys): Remove hardcoded NameKeyIDs from dummy strings for modded files
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2349
opened Feb 24, 2026 by
Caball009
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2 tasks
bugfix(particlesys): Delay creation of particle emitters until postProcess
#2333
opened Feb 20, 2026 by
stephanmeesters
•
Draft
1 task
refactor(netpacket): Simplify NetPacket functions for packet buffer writes and size tests
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
bugfix(audiomanager): Fix dummy audio manager implementation for failing audio length script conditions in headless mode
Audio
Is audio related
Bug
Something is not working right, typically is user facing
Major
Severity: Minor < Major < Critical < Blocker
Script
Is related to Script Engine, SCB
ThisProject
The issue was introduced by this project, or this task is specific to this project
#2313
opened Feb 16, 2026 by
Caball009
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2 tasks
bugfix(pathfinder): Fix uninitialized variable in Pathfinder::tightenPathCallback to prevent mismatches
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
ZH
Relates to Zero Hour
#2309
opened Feb 15, 2026 by
Caball009
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1 task
fix(headless): Set DX8Wrapper_IsWindowed to false to suppress assertion dialogs during shutdown
Debug
Is mostly debug functionality
Fix
Is fixing something, but is not user facing
#2298
opened Feb 12, 2026 by
bobtista
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2 tasks done
feat(input): Use force attack to get the latest building orientation
Enhancement
Is new feature or request
Gen
Relates to Generals
Input
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
refactor(loadscreen): Refactor the single player load screen to use TheDisplay for intro video playback
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
#2273
opened Feb 8, 2026 by
Mauller
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1 task done
feat(intro): Add short Intro Logo for The Super Hackers team
Art
Is art related
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
ZH
Relates to Zero Hour
#2267
opened Feb 7, 2026 by
xezon
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2 of 3 tasks
feat(terrain): add RenderAllTerrain flag to allow full-map visibility
#2260
opened Feb 6, 2026 by
githubawn
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bugfix: Battle plans are now transferred to the new owner on capture
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#2257
opened Feb 4, 2026 by
Stubbjax
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bugfix: Multiple battle plans are now always applied correctly
Buff
Makes a thing more powerful
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
USA
Affects USA faction
ZH
Relates to Zero Hour
#2256
opened Feb 4, 2026 by
Stubbjax
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feature(headless): Add ParticleSystemManagerDummy for headless mode
#2247
opened Feb 2, 2026 by
bobtista
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