feat(intro): Add short Intro Logo for The Super Hackers team#2267
feat(intro): Add short Intro Logo for The Super Hackers team#2267xezon wants to merge 5 commits intoTheSuperHackers:mainfrom
Conversation
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| Filename | Overview |
|---|---|
| Core/GameEngine/Include/GameClient/Intro.h | New header defining the Intro class with state machine for managing intro sequence |
| Core/GameEngine/Source/GameClient/Intro.cpp | Implementation of Intro class with EA logo, Super Hackers logo, and sizzle movie handling |
| GeneralsMD/Code/GameEngine/Source/GameClient/Display.cpp | Removed playLogoMovie() implementation and copyright string handling logic |
| GeneralsMD/Code/GameEngine/Source/GameClient/GameClient.cpp | Replaced old intro logic with new Intro class, removing legal page and simplifying flow |
Flowchart
%%{init: {'theme': 'neutral'}}%%
flowchart TD
Start[IntroState_Start] --> CheckFlags{Check Allowed States}
CheckFlags --> |m_playIntro == true| EALogo[IntroState_EALogoMovie<br/>Play EA Logo 3s]
CheckFlags --> |m_playIntro == false<br/>m_playSizzle == true| SizzleWait
CheckFlags --> |Both false| Done
EALogo --> TSHWait[IntroState_TheSuperHackersWait<br/>Black Screen 800ms]
TSHWait --> TSH[IntroState_TheSuperHackers<br/>Super Hackers Logo 3s<br/>with fade in/out]
TSH --> SizzleWait[IntroState_SizzleMovieWait<br/>Black Screen 1000ms]
SizzleWait --> |m_playSizzle == true| Sizzle[IntroState_SizzleMovie<br/>Play Sizzle Video<br/>skippable]
SizzleWait --> |m_playSizzle == false| Done
Sizzle --> Done[IntroState_Done<br/>Show Shell Map]
Done --> End((End Intro))
Last reviewed commit: 12e53a2
Additional Comments (1)
Fix by making Prompt To Fix With AIThis is a comment left during a code review.
Path: GeneralsMD/Code/GameEngine/Source/GameClient/GameClient.cpp
Line: 514:531
Comment:
**Intro can block startup**
`GameClient::update()` only shows the shell (`TheShell->showShellMap/showShell`) after `m_intro->isDone()`. With the new `Intro` implementation, if the global flags disable both intro and sizzle (`m_playIntro==false` and `m_playSizzle==false`) and `m_afterIntro` is not pre-set, `Intro` never reaches `Done` (see `IntroState_Start` handling), so the game can get stuck in the intro phase and never show the shell. This previously worked because `GameEngine::init()` forced `m_afterIntro = TRUE` when `m_playIntro` was false.
Fix by making `Intro` immediately become done when there are no enabled states, or by preserving the old `m_afterIntro` initialization behavior.
How can I resolve this? If you propose a fix, please make it concise. |
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Wouldn't it be more appropriate to show the Superhackers stuff in the credits menu? As is this would imply that the whole game is made by us. I don't think it would be fair to show our names more prominently than the original developers. |
Maybe remove all user names from this Intro and just show the Team name + url? We can also clarify "Edited by ..." |
I wouldn't add anything to the intro. I don't think it's necessary to remind the player every time the game starts who made the patch. Maybe just add a tiny note on the shellmap screen below the gamename "patched by Superhackers" or something like that. It's nice though that the 3-5 seconds black screen is removed here! |
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I didn't even know what the 'black screen' was when I saw this PR, because I have renamed the files for the EA logo and sizzle and I don't see it. This makes the game launch faster, and saves me 5+ seconds every time I launch the game. I strongly dislike changing anything that would unnecessarily increase the launch time for me as developer. I'm ok with it if I can skip it with some command line. That said, I like the new intro. |
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I don't think people will understand what it means if the intro screen is this plain. On the intro, maybe add 3 to 5 sentences with the key achievements of TheSuperHackers. Maybe something like: |
I feel like adding too much text won't really be very useful given the fact that it's only shown for 3 seconds. |
I agree with this sentiment. What we can add is a "Improved by" on top, to clarify that this Author has improved the game. This is very simple and broad. |
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When this is merged I will make a follow up to skip the entire intro sequence with a single ESC press. This will alleviate any waiting pains for impatient users. |
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Additional Comments (1)
Prompt To Fix With AIThis is a comment left during a code review.
Path: GeneralsMD/Code/GameEngine/Source/GameClient/GameClient.cpp
Line: 119:119
Comment:
Missing cleanup of `m_intro` in destructor - potential memory leak if `GameClient` is destroyed before intro completes.
```suggestion
delete m_intro;
m_intro = nullptr;
```
How can I resolve this? If you propose a fix, please make it concise. |
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Maybe text can be made a bit bigger. |
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A suggestion: the credits screen would display all contributors names. Something like: The |
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…movie code (#2267)
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Merge with Rebase
This change has 5 commits:
Old Intro Sequence
(*1) I did not measure how long the black screen was. According to code somewhere between 3 to 5 seconds.
New Intro Sequence
TODO