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raylib.SetMaterialShaderValueV

JoeStrout edited this page Apr 29, 2026 · 2 revisions

SetMaterialShaderValueV

Parameters

Parameter Default Value Note
material
locIndex
value
uniformType SHADER_UNIFORM_FLOAT
count 0

Return value

None.

Notes

Example

shader = raylib.LoadShader("vert.glsl", "frag.glsl")
mat = raylib.LoadMaterialDefault
raylib.SetMaterialShader mat, shader
loc = raylib.GetMaterialShaderLocation(mat, "colorArray")
values = [1.0, 0.5, 0.0, 1.0]
raylib.SetMaterialShaderValueV mat, loc, values, raylib.SHADER_UNIFORM_VEC4, 1
raylib.UnloadMaterial mat
raylib.UnloadShader shader

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