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raylib.SetMaterialShaderValueV
JoeStrout edited this page Apr 29, 2026
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SetMaterialShaderValueV
| Parameter | Default Value | Note |
|---|---|---|
| material | ||
| locIndex | ||
| value | ||
| uniformType | SHADER_UNIFORM_FLOAT | |
| count | 0 |
None.
shader = raylib.LoadShader("vert.glsl", "frag.glsl")
mat = raylib.LoadMaterialDefault
raylib.SetMaterialShader mat, shader
loc = raylib.GetMaterialShaderLocation(mat, "colorArray")
values = [1.0, 0.5, 0.0, 1.0]
raylib.SetMaterialShaderValueV mat, loc, values, raylib.SHADER_UNIFORM_VEC4, 1
raylib.UnloadMaterial mat
raylib.UnloadShader shader