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raylib.GetMaterialShaderLocation

JoeStrout edited this page Apr 29, 2026 · 2 revisions

GetMaterialShaderLocation

Parameters

Parameter Default Value Note
material
uniformName

Return value

Condition Return Value
(always) number

Notes

Example

shader = raylib.LoadShader("vert.glsl", "frag.glsl")
mat = raylib.LoadMaterialDefault
raylib.SetMaterialShader mat, shader
loc = raylib.GetMaterialShaderLocation(mat, "myUniform")
print "Uniform location: " + loc
raylib.UnloadMaterial mat
raylib.UnloadShader shader

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