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raylib.GetMaterialShaderLocation
JoeStrout edited this page Apr 29, 2026
·
2 revisions
GetMaterialShaderLocation
| Parameter | Default Value | Note |
|---|---|---|
| material | ||
| uniformName |
| Condition | Return Value |
|---|---|
| (always) | number |
shader = raylib.LoadShader("vert.glsl", "frag.glsl")
mat = raylib.LoadMaterialDefault
raylib.SetMaterialShader mat, shader
loc = raylib.GetMaterialShaderLocation(mat, "myUniform")
print "Uniform location: " + loc
raylib.UnloadMaterial mat
raylib.UnloadShader shader