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raylib.QuaternionMultiply
JoeStrout edited this page Apr 29, 2026
·
2 revisions
Calculate two quaternion multiplication
| Parameter | Default Value | Note |
|---|---|---|
| q1 | QuaternionIdentity | |
| q2 | QuaternionIdentity |
| Condition | Return Value |
|---|---|
| (always) | map |
// Combine a 45° Y rotation with a 30° X rotation
q1 = raylib.QuaternionFromAxisAngle([0,1,0], 45*(pi/180))
q2 = raylib.QuaternionFromAxisAngle([1,0,0], 30*(pi/180))
combined = raylib.QuaternionMultiply(q1, q2)