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ARM64EC MSVC Vulkan Debug

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Clang fix StencilState
ARM64EC MSVC Vulkan Debug #259: Commit a464f95 pushed by Benualdo
17m 24s master
Clang fix enemy rotation
ARM64EC MSVC Vulkan Debug #258: Commit 515bd72 pushed by Benualdo
3m 54s master
ObjectList min/max size
ARM64EC MSVC Vulkan Debug #256: Commit 9f2bc38 pushed by Benualdo
3m 51s master
Fix resource leak when reloading RendererOptions
ARM64EC MSVC Vulkan Debug #255: Commit dbcf88b pushed by Benualdo
7m 31s master
Outline fade with distance
ARM64EC MSVC Vulkan Debug #253: Commit 8d0208c pushed by Benualdo
4m 28s master
Add 'R16G16_uint' pixel format
ARM64EC MSVC Vulkan Debug #252: Commit e1713d5 pushed by Benualdo
4m 16s master
Add ZFail fill color to outline
ARM64EC MSVC Vulkan Debug #250: Commit 6782cce pushed by Benualdo
7m 17s master
Colored outlines
ARM64EC MSVC Vulkan Debug #248: Commit 37efe8c pushed by Benualdo
3m 51s master
Stencil override from GraphicInstance
ARM64EC MSVC Vulkan Debug #247: Commit 09247cb pushed by Benualdo
3m 45s master
Scene static roofs + fix missing GUID
ARM64EC MSVC Vulkan Debug #246: Commit 8ecabaf pushed by Benualdo
3m 46s master
Improve mesh component UI
ARM64EC MSVC Vulkan Debug #245: Commit d91f85a pushed by Benualdo
3m 48s master
Invalidate snap cache when selection changes
ARM64EC MSVC Vulkan Debug #243: Commit 27d2e5a pushed by Benualdo
4m 33s master
Clang compile fix
ARM64EC MSVC Vulkan Debug #242: Commit 31ec1db pushed by Benualdo
7m 52s master
Fix player not being able to pick weapon
ARM64EC MSVC Vulkan Debug #241: Commit c6c8441 pushed by Benualdo
7m 40s master
Fix matrix scale edit from inspector window
ARM64EC MSVC Vulkan Debug #238: Commit 3d1db0e pushed by Benualdo
3m 43s master