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Interaction
We interact with a System by injecting input into the System and observing the reponse in terms of emitted output or internal changes.
- Number
Since we assume there is only one Scenario loaded at a time, we assume the Number identifies an Interaction in that Scenario.
We number the chronological sequence in which Interactions are processed.
Type: Ordinal
The name of the Interaction originates from some model element in the System. In Executable UML, this might be the name of an event specification in the case of a signal Action Type or the name of a state in a state entry Action Type.
Type: Interaction Name -> Name
The interaction is announced to the user when it is injected (in the case of input) or occurs (output).
Type: Boolean
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