fix: close TSL post-merge follow-ups#62
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devallibus merged 2 commits intodevelopmentfrom Mar 10, 2026
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ShaderDetail is now a discriminated union (GlslShaderDetail |
TslShaderDetail), matching the PlaygroundSession pattern. The web
detail page, loadShaderDetail, and registry-backed source loader all
branch on language to read the correct source files and render the
appropriate UI.
Playground session creation now rejects invalid language strings
(anything other than "glsl" or "tsl") with a descriptive error. MCP
tool schemas constrain the language parameter to an enum.
Fixes:
- /shaders/tsl-gradient-wave no longer crashes (was TypeError on
manifest.files.vertex)
- createSession({ language: "foo" }) now throws instead of silently
creating a malformed session
6 new tests cover TSL detail loading and invalid language rejection.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary\n- fix the TSL shader detail page for both filesystem-backed and registry-backed detail loading\n- reject invalid playground language values and constrain MCP language schemas\n- add coverage for the registry-backed shader detail branches\n\n## Validation\n- bun run test:web\n- bun x tsc -p tsconfig.json --noEmit\n- bun run build:web