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Add health bars to GM screen radar#2828

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oznogon wants to merge 3 commits intodaid:masterfrom
oznogon:gm-screen-short-range
Open

Add health bars to GM screen radar#2828
oznogon wants to merge 3 commits intodaid:masterfrom
oznogon:gm-screen-short-range

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@oznogon oznogon commented Apr 1, 2026

Bring the GM screen closer to parity with legacy by reimplementing health bars for any entity with a Hull component. Health bars default to always visible at ShortRange.

This implementation expands on legacy by making smaller bars also visible at LongRange, but only if an entity's hull is < 90% of max. This also adds a GM screen keybind (default H) to toggle health bar visibility.

Screen.Recording.2026-03-31.at.6.29.55.PM.compressed.mp4

Also:

  • Adjust callsign rendering to position it relative to the radar trace's size instead of a fixed offset.
  • Fix switch from LongRange to ShortRange on the GM screen when using mousewheel zoom.

oznogon added 3 commits March 31, 2026 15:44
Bring the GM screen closer to parity with legacy by reimplementing
health bars for any entity with a Hull component. Health bars default
to always visible at ShortRange.

This implementation expands on legacy by making smaller bars also
visible at LongRange, but only if an entity's hull is < 90% of max.
This also adds a GM screen keybind (default `H`) to toggle health
bar visibility.
@oznogon oznogon changed the title Add short-range radar health bars to GM screen Add health bars to GM screen radar Apr 1, 2026
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