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Use change lists instead of ticks for detecting when meshes need to be re-specialized and/or re-queued. #22966
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439819a
Use change lists instead of ticks for detecting when meshes need to be
pcwalton abe8c0b
Internal imports police
pcwalton 691855e
Rustfmt police
pcwalton e50ba81
Rename `entities` to `renderables`; fix `custom_render_phase` compile
pcwalton d085917
Add the pending queues resource, and fix regressions
pcwalton 024160d
Merge remote-tracking branch 'origin/main' into change-lists
pcwalton a5cf9f4
Fix lints
pcwalton 66ad4e0
Put instances with meshes that haven't loaded yet in pending queues too
pcwalton 6bfbea2
Fix lints harder
pcwalton a104c88
Merge remote-tracking branch 'origin/main' into change-lists
pcwalton 596e358
Fix bug whereby shadows couldn't be re-enabled after having been
pcwalton 6042512
Merge remote-tracking branch 'origin/main' into change-lists
pcwalton 71c888b
Merge remote-tracking branch 'origin/main' into change-lists
pcwalton 89c7998
Ambiguity police
pcwalton a07caa1
Address review comments
pcwalton 1793e64
Address review comments
pcwalton c9cfd94
Add a migration guide
pcwalton 8eb02d4
Merge remote-tracking branch 'origin/main' into change-lists
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i don't really understand why all this logic is needed. can't we just call
shrink_to(len() * 2)? it no-ops if the provided value is larger than the existing capacity. is this something about keeping stuff PoT aligned? would probably be better served by doingshrink_to(len().next_power_of_two())