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bugfix(armorstore): Create overrides for ArmorTemplate data from custom maps to avoid CRC mismatch in the next multiplayer game session #2060
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d6d642d
bugfix(armorstore): Create overrides for ArmorTemplate data from cust…
Caball009 c887462
Fixed indentation.
Caball009 bd559b8
Fixed missing 'getName' function.
Caball009 413a6bc
Added logic for new non-default armor templates.
Caball009 3945597
Fixed iterator invalidation.
Caball009 4c8a3c9
Added deletion code in ArmorStore destructor.
Caball009 72eacf0
Fixed STLport erase syntax.
Caball009 abab225
Changed 'itr' to 'it'.
Caball009 eb5fbcd
Removed blank line.
Caball009 c11ec25
Fixed indentation.
Caball009 5d36015
Made 'ArmorStore' destructor virtual.
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Not directly related:
Can we perhaps make a change to streamline the override code between classes and then provide some code to avoid this boiler plate code in each of these classes that do overrides? Perhaps some template functions that help set it up.
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I was also thinking along those lines. I figured I'd start with the simplest of the classes that need overrides to see what it's required and what the review comments would be.
@Mauller I'll see if I can find a way to reuse the same code for all these INI parsers that require overrides.
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Ok how do you wish to proceed with this matter?
Possible strategy:
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I've started with this. I need to check out all INI overrides, though, because some classes do stuff that others don't.
I think I can show the code I'm working on in a couple of days.
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@xezon #2083 I'm thinking of streamlining it like this.