Skip to content

Conversation

@SergioMartin86
Copy link
Collaborator

dev build for branch | USERNAME:BRANCHNAME

Finally a fix for: #4297

I'm adding an unrelated fix: increased video buffer size to correct values (prevents overflow)

Check if completed:

}
for (var trackIdx = 0; trackIdx < CDDataStruct.Last; trackIdx++)
{
// Console.WriteLine($"[CD] Adding Track {trackIdx}. Start: {CDDataStruct.Tracks[trackIdx].Start}, End: {CDDataStruct.Tracks[trackIdx].End}, End: {CDDataStruct.Tracks[trackIdx].Offset}");
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Not needed I guess?

Copy link
Collaborator Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I rather keep it there, in case I need to revisit I'll have some quick debug info available

@YoshiRulz YoshiRulz added the Core: DOSBox-X MS-DOS/Win9x and PC-98 core label Dec 30, 2025
@YoshiRulz YoshiRulz linked an issue Dec 30, 2025 that may be closed by this pull request
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Core: DOSBox-X MS-DOS/Win9x and PC-98 core

Projects

None yet

Development

Successfully merging this pull request may close these issues.

[DOS] CD music is not played during the gameplay

3 participants