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3 changes: 2 additions & 1 deletion src/init.asm
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,8 @@ smc_loader_jump:
loader_table:
ret ;0
kjp(shop) ;1
jr level_loader \ nop \ nop ;jp game_finished ;1
;jr level_loader \ nop \ nop ;jp game_finished ;1
jp game_finished \ nop ;4 ;NOTE: Not sure why but the jump vector to the game_finished function was commented out, and jr level_loader was placed there instead? I put back the game_finished vector so the game shouldn't crash upon completion now.
kjp(set_power) ;7
kjp(set_movetype) ;10
kjp(set_movedata) ;13
Expand Down