Fix for issue #205 "Phoenix crashes after playing through a certain number of levels" #7
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On line 76 of init.asm I found that the jump vector for the game_finished function was commented out and in its place jr level_loader was there instead. I'm assuming this is what's causing that crashing behavior as when the game attempts to finish it instead just jumps to the level_loader function again causing erronious behavior. I have put the jump vector back as well as padding it with a nop to make it the required 4 bytes size. Now the game should exit correctly.