Fix hammer and miner drop crushing not checking all recipes#4492
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screret wants to merge 5 commits intoGregTechCEu:1.21from
Open
Fix hammer and miner drop crushing not checking all recipes#4492screret wants to merge 5 commits intoGregTechCEu:1.21from
screret wants to merge 5 commits intoGregTechCEu:1.21from
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What
This PR fixes the hammer & large miner drop raw ore -> crushed ore conversion only ever checking the first recipe it came across and discarding the miner output if it's invalid, instead of checking all discovered recipes.
I also cached the loot functions after they're created & added the proper value the LootContext's random secuence so anything that uses it (e.g. loot modifiers) is now deterministic, as it would be if it was just mined from the world.
Implementation Details
Made the recipe checking use a loop instead of only looking at the first recipe returned by the iterator
changed lot of nested if statements to guard clauses so the code is more readable
Outcome
Fixed a potential bug and made the code neater (maybe even faster!) :3
Additional Information
The other change in gtceu.mixins.json was done automatically by IntelliJ and it kept (re)doing that so I gave up reverting it after a while.
This PR was split off from #4421.