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NarrativeLog_ClassAPI
CG-Tespy edited this page Jul 27, 2019
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Handles keeping track of the narrative. Inherits from MonoBehaviour.
Namespace: Fungus.NarrativeLogSystem
virtual void AddNewEntry()
- Creates and registers an entry based on whatever the active Say Dialog is, if there is one.
- Registers the passed entry under this NarrativeLog. For stability, use this instead of adding to the public Entries list directly.
- Registers the passed list of entries under this NarrativeLog.
- Clears all the entries from this NarrativeLog.
virtual List<Entry> Entries
- Holds the entries that the log generates as Say Dialogs are executed. Best not add or remove entries to it directly; the system largely relies on its signals to work properly.