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…mespace "Player::Constants"
…ch is to be used by the engine detection (#3166)
…ne_File & Scene_Save
…atDelimiter" patches from experimental branch "PlayerLimits"
…s in Vanilla RPG_RT)
…PG_RT (Fix #3412)
…reground interpreter has been processed (Fix #2432 / #2932)
…'t be shown when screen shaking is applied (Fix #2607)
…n might create unnecessarily expensive copy
…ter the resource has been moved
… not scrolling horizontally
Main difference is the logic when opening the save. Also moved it to ManiacPatch file to reduce complexity in the interpreter code. Header cleanup (was necessary because of weird compile errors due to a Game_String include while moving code around) Fix #3069
…f the output Requested to configure output on televisions when the edges are not visible. Fix #3395
CMake: Fix Lint errors
Rewrite ControlGlobalSave
SDL2/3: Add option to configure overscan/underscan (screen scaling)
```
easyrpg-player/src/game_interpreter.cpp:4848:28: error: ‘RuntimePatches’ has not been declared
4848 | auto key = RuntimePatches::VirtualKeys::VirtualKeyToInputKey(key_id);
| ^~~~~~~~~~~~~~
```
Fix build on Arch
@Mimigris found some missing usecases for Process JSON command. One of them related to missing access to the root of a JSON, for things like `GetKeys("/")` This PR Introduces a helper to handle JSON path resolution, including root path ('/'), and refactors all relevant functions to use it. Improves consistency, reduces code duplication, and adds explicit handling for root object operations in GetValue, SetValue, RemoveValue, Contains, and related methods.
SDL3: Make it the default, further Emscripten & Android fixes
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