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7 changes: 7 additions & 0 deletions code/qcommon/files.c
Original file line number Diff line number Diff line change
Expand Up @@ -251,6 +251,7 @@ static cvar_t *fs_debug;
static cvar_t *fs_homepath;
static cvar_t *fs_basepath;
static cvar_t *fs_basegame;
static cvar_t *fs_include; // Cyberstorm - Optional extra path.
static cvar_t *fs_cdpath;
static cvar_t *fs_copyfiles;
static cvar_t *fs_gamedirvar;
Expand Down Expand Up @@ -2882,6 +2883,7 @@ static void FS_Startup( const char *gameName ) {
fs_cdpath = Cvar_Get ("fs_cdpath", Sys_DefaultCDPath(), CVAR_INIT );
fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );
fs_include = Cvar_Get("fs_include", "", CVAR_INIT); // Cyberstorm
homePath = Sys_DefaultHomePath();
if (!homePath || !homePath[0]) {
homePath = fs_basepath->string;
Expand All @@ -2897,6 +2899,11 @@ static void FS_Startup( const char *gameName ) {
if (fs_basepath->string[0]) {
FS_AddGameDirectory( fs_basepath->string, gameName );
}
// Cyberstorm
if (fs_include->string[0]) {
FS_AddGameDirectory(fs_basepath->string, fs_include->string);
}
// !Cyberstorm
// fs_homepath is somewhat particular to *nix systems, only add if relevant
// NOTE: same filtering below for mods and basegame
if (fs_basepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
Expand Down