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This repository was archived by the owner on Jun 11, 2025. It is now read-only.

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  • Create bounding spheres around entities
  • Create bounding spheres around groups of transformed entities
  • Create the camera's frustum (in world space)
  • Make camera more efficient (don't generate matrix and frustum every frame)
  • Check if entities / groups are visible in the frustum
  • Add debug options to UI

@voidbert voidbert merged commit 4101a23 into main Mar 25, 2025
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@voidbert voidbert deleted the frustum-culling branch March 25, 2025 00:56
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5 participants