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Update Treeview to use entity relations #675
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,5 @@ | ||
| --- | ||
| "@viamrobotics/motion-tools": patch | ||
| --- | ||
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| Update Treeview to use entity relations |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,80 @@ | ||
| import { type Entity, Not, type World } from 'koota' | ||
| import { createSubscriber } from 'svelte/reactivity' | ||
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| import { relations, traits, useWorld } from '$lib/ecs' | ||
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| export interface TreeNode { | ||
| entity: Entity | ||
| children?: TreeNode[] | ||
| } | ||
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| const compareByName = (a: Entity, b: Entity): number => | ||
| (a.get(traits.Name) ?? '').localeCompare(b.get(traits.Name) ?? '') | ||
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| const buildTree = (world: World): TreeNode[] => { | ||
| const walk = (entity: Entity): TreeNode => { | ||
| const node: TreeNode = { entity } | ||
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| const children = world.query(relations.ChildOf(entity)).toSorted(compareByName) | ||
| if (children.length > 0) { | ||
| node.children = children.map((child) => walk(child)) | ||
| } | ||
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| return node | ||
| } | ||
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| const rootEntities: Entity[] = [] | ||
| for (const entity of world.query(traits.Name, Not(traits.Orphan))) { | ||
| if (entity.targetFor(relations.ChildOf)) continue | ||
| rootEntities.push(entity) | ||
| } | ||
| rootEntities.sort(compareByName) | ||
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| return rootEntities.map((entity) => walk(entity)) | ||
| } | ||
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| /** | ||
| * Reactive top-down tree built from `ChildOf` relations. Rebuilds when any | ||
| * named entity is added, removed, renamed, or gains/loses a `ChildOf` or | ||
| * `Orphan` edge. Orphans are hidden from the tree — they reappear once | ||
| * `provideHierarchy` resolves them to a real `ChildOf` parent. | ||
| */ | ||
| export const useTree = (): { readonly current: TreeNode[] } => { | ||
| const world = useWorld() | ||
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| let cached: TreeNode[] | undefined | ||
| let dirty = true | ||
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| const subscribe = createSubscriber((update) => { | ||
| const invalidate = () => { | ||
| dirty = true | ||
| update() | ||
| } | ||
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| const unsubs = [ | ||
| world.onAdd(traits.Name, invalidate), | ||
| world.onRemove(traits.Name, invalidate), | ||
| world.onChange(traits.Name, invalidate), | ||
| world.onAdd(relations.ChildOf, invalidate), | ||
| world.onChange(relations.ChildOf, invalidate), | ||
| world.onRemove(relations.ChildOf, invalidate), | ||
| world.onAdd(traits.Orphan, invalidate), | ||
| world.onRemove(traits.Orphan, invalidate), | ||
| ] | ||
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| return () => { | ||
| for (const unsub of unsubs) unsub() | ||
| } | ||
| }) | ||
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| return { | ||
| get current() { | ||
| subscribe() | ||
| if (dirty || !cached) { | ||
| cached = buildTree(world) | ||
| dirty = false | ||
| } | ||
| return cached | ||
| }, | ||
| } | ||
| } |
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Removes the dependency of frames for rebuilding the tree. Tree rebuilds should now be exactly based on entity changes. More performant + fewer edge case bugs.
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@vijayvuyyuru FYI since you encountered this bug