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valkyoth/hashavatar

hashavatar

hashavatar is a Rust crate for deterministic, procedural avatar generation. It is designed for services that need stable user or tenant avatars without bundled artwork, sprite sheets, external asset packs, or filesystem-side effects.

The crate starts conservative: validated avatar dimensions, bounded identity input, namespace-isolated hashing, safe Rust rendering, in-memory raster encoding, SVG string rendering, and a release process with dependency, audit, fuzz, package, SBOM, and reproducibility checks.

Current Status

The current crate version is 1.0.0.

Implemented now:

  • Pure library crate; no bundled demo server and no CLI binary.
  • Deterministic avatars derived from SHA-512 identity hashes by default.
  • Optional BLAKE3 and XXH3-128 identity derivation behind explicit Cargo features.
  • Public enum variant lists use single-source ALL slices and byte-to-variant helpers for deterministic option derivation.
  • Visual layer options for accessories, accent palettes, expressions, and frame shapes through AvatarStyleOptions.
  • Automatic style derivation uses distinct identity digest bytes for kind, background, accessory, color, expression, and shape.
  • Namespace-aware identity derivation for tenant isolation and visual rollouts.
  • Length-prefixed hash components to avoid delimiter ambiguity.
  • Avatar families through AvatarKind: animals, characters, fantasy/sci-fi faces, playful objects, and symbols. Current labels are listed in the public option catalog below.
  • Background modes through AvatarBackground: fixed, transparent, patterned, gradient, and star-field canvas treatments.
  • Visual layers through AvatarAccessory, AvatarColor, AvatarExpression, and AvatarShape.
  • In-memory WebP encoding through AvatarOutputFormat; PNG, JPEG, and single-frame GIF export are explicit opt-in features.
  • Compact SVG string rendering.
  • Typed errors for invalid dimensions and oversized identity inputs.
  • Private AvatarSpec fields so dimensions must pass construction-time validation.
  • No public path-writing helpers; callers own their storage and filesystem boundary.
  • #![forbid(unsafe_code)] in library code.
  • Golden visual regression fingerprints.
  • Isolated fuzz harness for avatar identities, families, backgrounds, SVG rendering, default WebP encoding, and feature-gated encoder paths.
  • Local release gates for formatting, clippy, tests, docs, dependency policy, RustSec advisories, package contents, SBOM generation, reproducible build checks, and crates.io publish dry runs.

Planned or intentionally external:

  • HTTP serving, rate limits, cache headers, security headers, observability, and abuse controls live in hashavatar-api.
  • Additional output formats such as AVIF or JPEG XL require dependency-policy review before admission.
  • Larger identity inputs should be normalized or mapped by the application before calling this crate.

Trust Dashboard

Area Status
License MIT OR Apache-2.0
MSRV Rust 1.95.0
Crate shape Library only
Runtime dependencies image, palette, rand, sha2, subtle, zeroize; optional blake3, xxhash-rust, image/png, image/jpeg, image/gif
Unsafe policy #![forbid(unsafe_code)]
Filesystem policy No public path-writing APIs
Dimension limits 64..=2048 pixels per side
Identity limits 1024 bytes per identity input
Namespace limits 128 bytes per tenant/style-version component
Hashing posture SHA-512 default with length-prefixed domain, namespace, style, and identity components; optional BLAKE3 and non-cryptographic XXH3-128
SVG posture Generated numeric markup only; caller input is not inserted into SVG fragments
Release evidence fmt, clippy, tests, docs, deny, audit, fuzz harness compile, package check, SBOM, reproducibility

Security-control details live in docs/SECURITY_CONTROLS.md. Dependency policy lives in docs/DEPENDENCIES.md. Panic policy lives in docs/PANIC_POLICY.md. Stable API and rendering policy lives in docs/STABILITY.md.

Future version planning lives in docs/VERSION_PLAN.md. hashavatar remains a single image-generation crate; low-level core planning is kept internal unless a future release has a concrete image-generation reason to split it.

Install

[dependencies]
hashavatar = "1.0.0"

Optional identity hash modes and extra raster encoders are disabled by default. Hash modes are mutually exclusive, so enable at most one of blake3 or xxh3:

[dependencies]
hashavatar = { version = "1.0.0", features = ["blake3"] }

Enable additional raster formats explicitly:

[dependencies]
hashavatar = { version = "1.0.0", features = ["png", "jpeg", "gif"] }

Or enable every optional raster encoder at once:

[dependencies]
hashavatar = { version = "1.0.0", features = ["all-formats"] }

Combine these as needed, for example features = ["blake3", "png"].

For a local checkout:

[dependencies]
hashavatar = { path = "../hashavatar" }

The crate is dual-licensed:

license = "MIT OR Apache-2.0"

Stable Contract

1.0.0 freezes the crate's public API shape and documented rendering contract. Patch releases should not intentionally change output for the same explicit rendering tuple except for correctness or security fixes. Minor releases may add opt-in features, output formats, avatar families, backgrounds, or visual layer variants when they are documented and tested. Automatic style rendering can change distribution when public enum ALL lists grow, so services that need precise visual rollout control should use namespace style_version values deliberately.

See docs/STABILITY.md for the full semver and rendering policy.

Limits

Limit Value
Minimum width/height 64
Maximum width/height 2048
Maximum raster pixels 4,194,304
Maximum raw RGBA buffer 16,777,216 bytes
Maximum identity input 1024 bytes
Maximum namespace tenant 128 bytes
Maximum namespace style version 128 bytes

These limits are enforced by constructors and render entry points. They are intended to make the safe path the normal path for public web endpoints.

AvatarSpec::default() is a fixed deterministic convenience value: 256x256 with seed 1. Public services should normally construct AvatarSpec from validated request parameters with AvatarSpec::new(...) rather than treating Default as a production policy or source of randomness.

Public Option Catalog

All public option enums expose an ALL slice, from_byte, as_str, Display, and FromStr support. Byte-to-variant mapping always indexes through ALL, so adding variants does not require duplicated modulo constants in caller code.

Enum Controls Values
AvatarKind Base avatar family cat, dog, robot, fox, alien, monster, ghost, slime, bird, wizard, skull, paws, planet, rocket, mushroom, cactus, frog, panda, cupcake, pizza, icecream, octopus, knight, bear, penguin, dragon, ninja, astronaut, diamond, coffee-cup, shield
AvatarBackground Canvas/background treatment themed, white, black, dark, light, transparent, polka-dot, striped, checkerboard, grid, sunrise, ocean, starry
AvatarAccessory Optional accessory layer none, glasses, hat, headphones, crown, bowtie, eyepatch, scarf, halo, horns
AvatarColor Optional accent palette default, neon-mint, pastel-pink, crimson, gold, deep-sea-blue
AvatarExpression Optional expression overlay default, happy, grumpy, surprised, sleepy, winking, cool, crying
AvatarShape Optional frame shape square, circle, squircle, hexagon, octagon
AvatarOutputFormat Raster encoding format webp; optional png, jpg, and gif with matching Cargo features

AvatarOptions is the stable baseline option type for callers that only need kind and background. AvatarStyleOptions carries the full visual style tuple: kind, background, accessory, color, expression, and shape.

Each style has one accessory slot. For example, a caller can request eyepatch or hat, but not both in the same AvatarStyleOptions. Keeping one slot avoids ambiguous draw order and collision rules; a future version can add typed accessory slots if the project needs combinations such as headwear plus facewear.

Accessories and expressions require face anchors. These families currently have calibrated face-layer anchors: cat, dog, robot, fox, alien, monster, ghost, slime, bird, wizard, skull, frog, panda, octopus, knight, bear, penguin, dragon, ninja, and astronaut. Non-face families such as paws, planet, rocket, diamond, coffee-cup, and shield skip accessory/expression layers deterministically instead of placing them at arbitrary canvas coordinates. Accent colors and frame shapes are canvas-level layers and still apply.

Use AvatarKind::supports_face_layers() when mapping public endpoint query parameters. If it returns false, requested accessories and expressions are accepted but become deterministic no-ops for that family. This keeps automatic style derivation total while avoiding awkward combinations such as an eyepatch on a paw print or planet.

Suggested public endpoint query mapping:

Query parameter Rust type Validation
kind AvatarKind Parse with FromStr; reject unsupported labels.
background AvatarBackground Parse with FromStr; reject unsupported labels.
accessory AvatarAccessory Parse with FromStr; allow no-op fallback when kind.supports_face_layers() is false.
color AvatarColor Parse with FromStr; default keeps the family palette.
expression AvatarExpression Parse with FromStr; allow no-op fallback when kind.supports_face_layers() is false.
shape AvatarShape Parse with FromStr; applied as a raster mask and SVG clip path.
format AvatarOutputFormat Parse with FromStr; SVG uses the render_avatar_svg_* APIs.
size AvatarSpec Construct with AvatarSpec::new; reject invalid dimensions.

Keep request parsing, rate limiting, authentication, and concurrency limits in the API service. This crate intentionally only validates rendering inputs and returns typed errors.

Style Recipes

These are useful starting points for public APIs and examples:

Use case Suggested style
Stable classic avatars AvatarOptions::new(kind, background)
Fully automatic variety render_avatar_auto_for_id or AvatarStyleOptions::from_identity
Profile pictures with transparent backgrounds background = transparent, shape = circle or squircle
Dense UI lists shape = square, background = themed, accessory = none
Playful public profiles One face accessory, one expression, one accent color, and a frame shape
Security-sensitive services SHA-512 or BLAKE3 identity derivation, stable namespace, explicit concurrency limits

For public query parameters, prefer parsing labels with FromStr and returning a normal validation error for unknown labels. Do not silently map unsupported strings to defaults; silent fallback makes cache keys and user expectations harder to reason about.

Example: Encode WebP

use hashavatar::{
    AvatarBackground, AvatarKind, AvatarOptions, AvatarOutputFormat, AvatarSpec,
    encode_avatar_for_id,
};

let spec = AvatarSpec::new(256, 256, 0)?;
let bytes = encode_avatar_for_id(
    spec,
    "robot@hashavatar.app",
    AvatarOutputFormat::WebP,
    AvatarOptions::new(AvatarKind::Robot, AvatarBackground::Transparent),
)?;

assert!(!bytes.is_empty());

# Ok::<(), Box<dyn std::error::Error>>(())

The returned bytes can be sent as an HTTP response, uploaded to object storage, written to a caller-selected path, or cached by a CDN.

Example: Render SVG

use hashavatar::{
    AvatarBackground, AvatarKind, AvatarOptions, AvatarSpec, render_avatar_svg_for_id,
};

let spec = AvatarSpec::new(256, 256, 0)?;
let svg = render_avatar_svg_for_id(
    spec,
    "alien@hashavatar.app",
    AvatarOptions::new(AvatarKind::Alien, AvatarBackground::Transparent),
)?;

assert!(svg.starts_with("<svg "));
assert!(svg.contains("alien avatar"));

# Ok::<(), Box<dyn std::error::Error>>(())

Use SVG when you need vector output, easy inspection, text storage, or post-processing by application code.

Example: Namespaced Tenants

use hashavatar::{
    AvatarBackground, AvatarKind, AvatarNamespace, AvatarOptions, AvatarOutputFormat,
    AvatarSpec, encode_avatar_for_namespace,
};

let namespace = AvatarNamespace::new("customer-a", "v2")?;
let spec = AvatarSpec::new(256, 256, 0)?;

let bytes = encode_avatar_for_namespace(
    spec,
    namespace,
    "user-123",
    AvatarOutputFormat::WebP,
    AvatarOptions::new(AvatarKind::Cat, AvatarBackground::Themed),
)?;

assert!(!bytes.is_empty());

# Ok::<(), Box<dyn std::error::Error>>(())

Use namespaces when the same user identifier must not collide visually across tenants, products, or style-version rollouts.

Example: Deterministic Options From Bytes

use hashavatar::{AvatarBackground, AvatarKind, AvatarOptions};

let digest_bytes = [42_u8, 199_u8];
let options = AvatarOptions::new(
    AvatarKind::from_byte(digest_bytes[0]),
    AvatarBackground::from_byte(digest_bytes[1]),
);

assert!(AvatarKind::ALL.contains(&options.kind));
assert!(AvatarBackground::ALL.contains(&options.background));

The from_byte helpers use each enum's ALL slice, so new public variants do not require duplicated modulo constants in caller code.

Example: Automatic Visual Layers

use hashavatar::{AvatarSpec, render_avatar_auto_for_id};

let spec = AvatarSpec::new(256, 256, 0)?;
let image = render_avatar_auto_for_id(spec, "layered@hashavatar.app")?;

assert_eq!(image.width(), 256);

# Ok::<(), Box<dyn std::error::Error>>(())

Automatic mode derives these top-level choices from distinct SHA-512 digest bytes:

Choice Digest byte
AvatarKind AVATAR_STYLE_KIND_BYTE
AvatarBackground AVATAR_STYLE_BACKGROUND_BYTE
AvatarAccessory AVATAR_STYLE_ACCESSORY_BYTE
AvatarColor AVATAR_STYLE_COLOR_BYTE
AvatarExpression AVATAR_STYLE_EXPRESSION_BYTE
AvatarShape AVATAR_STYLE_SHAPE_BYTE

Example: Manual Visual Layers

use hashavatar::{
    AvatarAccessory, AvatarBackground, AvatarColor, AvatarExpression, AvatarKind,
    AvatarShape, AvatarSpec, AvatarStyleOptions, render_avatar_svg_style_for_id,
};

let spec = AvatarSpec::new(256, 256, 0)?;
let style = AvatarStyleOptions::new(
    AvatarKind::Robot,
    AvatarBackground::Themed,
    AvatarAccessory::Glasses,
    AvatarColor::Gold,
    AvatarExpression::Happy,
    AvatarShape::Circle,
);

let svg = render_avatar_svg_style_for_id(spec, "robot@hashavatar.app", style)?;

assert!(svg.contains("robot avatar"));
assert!(svg.contains("accessory-glasses"));

# Ok::<(), Box<dyn std::error::Error>>(())

Existing AvatarOptions::new(kind, background) callers keep the old baseline visual behavior. Use AvatarStyleOptions::from_options(options) when you want to pass legacy options through a style-aware API without enabling extra layers. Accessories and expressions are rendered only for avatar families with calibrated face anchors. Non-face families such as paws, planet, and rocket skip those layers deterministically instead of drawing them in misleading positions. Color and frame-shape layers still apply.

AvatarStyleOptions intentionally has one accessory field. Applications that want multiple accessory concepts should model that at the product layer for now and choose the single most important AvatarAccessory before calling this crate.

Identity Hash Mode

The default build uses SHA-512 identity derivation. Optional hash modes are crate-wide Cargo feature choices, not runtime API choices:

  • Default features: SHA-512.
  • blake3: BLAKE3.
  • xxh3: XXH3-128.

The blake3 and xxh3 features are mutually exclusive. Enabling both is a compile-time error. Changing hash mode changes generated identities, so bump your namespace style version when intentionally migrating output.

BLAKE3 Feature Example

[dependencies]
hashavatar = { version = "1.0.0", features = ["blake3"] }
use hashavatar::{
    AvatarBackground, AvatarKind, AvatarNamespace, AvatarOptions, AvatarSpec,
    render_avatar_svg_for_namespace,
};

let namespace = AvatarNamespace::new("customer-a", "v3")?;
let spec = AvatarSpec::new(256, 256, 0)?;

let svg = render_avatar_svg_for_namespace(
    spec,
    namespace,
    "user-123",
    AvatarOptions::new(AvatarKind::Alien, AvatarBackground::Themed),
)?;

assert!(svg.contains("alien avatar"));

# Ok::<(), Box<dyn std::error::Error>>(())

XXH3-128 Feature Example

[dependencies]
hashavatar = { version = "1.0.0", features = ["xxh3"] }
use hashavatar::{
    AvatarBackground, AvatarKind, AvatarNamespace, AvatarOptions,
    AvatarOutputFormat, AvatarSpec, encode_avatar_for_namespace,
};

let namespace = AvatarNamespace::new("public-demo", "v3")?;
let spec = AvatarSpec::new(256, 256, 0)?;

let bytes = encode_avatar_for_namespace(
    spec,
    namespace,
    "demo-user-123",
    AvatarOutputFormat::WebP,
    AvatarOptions::new(AvatarKind::Robot, AvatarBackground::Themed),
)?;

assert!(!bytes.is_empty());

# Ok::<(), Box<dyn std::error::Error>>(())

XXH3-128 is fast and useful for non-adversarial distribution, but it is not a cryptographic hash. Keep SHA-512 or BLAKE3 for adversarial or user-controlled identity inputs.

Example: Raw Image Buffer

use hashavatar::{
    AvatarBackground, AvatarKind, AvatarOptions, AvatarSpec, render_avatar_for_id,
};

let spec = AvatarSpec::new(128, 128, 0)?;
let image = render_avatar_for_id(
    spec,
    "fox@hashavatar.app",
    AvatarOptions::new(AvatarKind::Fox, AvatarBackground::Themed),
)?;

assert_eq!(image.width(), 128);
assert_eq!(image.height(), 128);

# Ok::<(), Box<dyn std::error::Error>>(())

Use raw buffers when the caller wants to composite, inspect pixels, run custom encoding, or integrate with an existing image pipeline.

Handling Untrusted Input

use hashavatar::{
    AvatarBackground, AvatarKind, AvatarOptions, AvatarOutputFormat, AvatarSpec,
    encode_avatar_for_id,
};

fn avatar_response_bytes(user_id: &str, requested_size: u32) -> Result<Vec<u8>, Box<dyn std::error::Error>> {
    let spec = AvatarSpec::new(requested_size, requested_size, 0)?;
    let options = AvatarOptions::new(AvatarKind::Cat, AvatarBackground::Transparent);

    encode_avatar_for_id(spec, user_id, AvatarOutputFormat::WebP, options)
        .map_err(Into::into)
}

The crate rejects unsupported sizes and oversized identities. Applications should still enforce their own routing, authentication, rate limiting, cache policy, response headers, request body limits, and concurrency limits. A single maximum-size raster render needs up to MAX_AVATAR_RGBA_BYTES raw RGBA bytes before encoder overhead, so public services should bound simultaneous large renders at the API layer.

Caller-Owned Output Cleanup

Encode APIs zeroize internal temporary raster buffers after encoding, but the returned Vec<u8> belongs to the caller. Render APIs return an RgbaImage owned by the caller. High-assurance applications that treat avatar output as sensitive should clear those buffers after use:

use hashavatar::{
    AvatarBackground, AvatarKind, AvatarOptions, AvatarOutputFormat, AvatarSpec,
    encode_avatar_for_id, render_avatar_for_id,
};
use zeroize::Zeroize;

let spec = AvatarSpec::new(256, 256, 0)?;
let options = AvatarOptions::new(AvatarKind::Cat, AvatarBackground::Transparent);

let mut bytes = encode_avatar_for_id(
    spec,
    "sensitive-user-id",
    AvatarOutputFormat::WebP,
    options,
)?;
// Send, store, or otherwise consume `bytes`.
bytes.zeroize();

let mut image = render_avatar_for_id(spec, "sensitive-user-id", options)?;
// Composite, inspect, or encode `image`.
image.as_mut().zeroize();

# Ok::<(), Box<dyn std::error::Error>>(())

Concurrent Render Limits

This crate bounds each individual render, not process-wide memory pressure. Public services should combine MAX_AVATAR_RGBA_BYTES with their own memory budget and reject or queue excess work. For example, a Tokio-based API can use a semaphore around render work:

use std::sync::Arc;

use hashavatar::{
    AvatarBackground, AvatarKind, AvatarOptions, AvatarRenderResourceBudget, AvatarSpec,
    render_avatar_for_id,
};
use tokio::sync::Semaphore;

fn render_permits_for_budget(memory_budget_bytes: usize) -> usize {
    let max_spec = AvatarSpec::new(2048, 2048, 0).expect("maximum avatar spec is valid");
    AvatarRenderResourceBudget::max_concurrent_renders_for_memory_budget(
        max_spec,
        memory_budget_bytes,
    )
    .max(1)
}

async fn render_with_limit(
    semaphore: Arc<Semaphore>,
    id: &str,
    requested_size: u32,
) -> Result<image::RgbaImage, Box<dyn std::error::Error>> {
    let spec = AvatarSpec::new(requested_size, requested_size, 0)?;
    let budget = spec.render_resource_budget(1);
    if budget.raw_rgba_bytes_per_render() > memory_budget_bytes_for_one_request() {
        return Err("requested avatar exceeds per-request render budget".into());
    }

    let _permit = semaphore.acquire().await?;
    let options = AvatarOptions::new(AvatarKind::Cat, AvatarBackground::Transparent);

    Ok(render_avatar_for_id(spec, id, options)?)
}

fn memory_budget_bytes_for_one_request() -> usize {
    32 * 1024 * 1024
}

For async web servers, run CPU-heavy rendering on an appropriate blocking worker pool when needed, and keep the semaphore at the service boundary so it accounts for all concurrent requests.

API Reference Summary

Important public entry points:

  • AvatarSpec::new(width, height, seed) -> Result<AvatarSpec, AvatarSpecError>
  • AvatarSpec::render_resource_budget(concurrent_renders) -> AvatarRenderResourceBudget
  • AvatarRenderResourceBudget::max_concurrent_renders_for_memory_budget(spec, memory_budget_bytes) -> usize
  • AvatarIdentity::new(input) -> Result<AvatarIdentity, AvatarIdentityError>
  • AvatarIdentity::new_with_options(options, input) -> Result<AvatarIdentity, AvatarIdentityError>
  • AvatarIdentityOptions::new(namespace)
  • AvatarNamespace::new(tenant, style_version) -> Result<AvatarNamespace, AvatarIdentityError>
  • AvatarOptions::new(kind, background)
  • AvatarKind::supports_face_layers()
  • AvatarStyleOptions::new(kind, background, accessory, color, expression, shape)
  • AvatarStyleOptions::from_identity(identity)
  • encode_avatar_for_id(...)
  • encode_avatar_style_for_id(...)
  • encode_avatar_auto_for_id(...)
  • encode_avatar_for_namespace(...)
  • render_avatar_for_id(...)
  • render_avatar_style_for_id(...)
  • render_avatar_auto_for_id(...)
  • render_avatar_for_namespace(...)
  • render_avatar_with_identity_options(...)
  • render_avatar_svg_for_id(...)
  • render_avatar_svg_style_for_id(...)
  • render_avatar_svg_auto_for_id(...)
  • render_avatar_svg_for_namespace(...)
  • render_avatar_svg_with_identity_options(...)

Lower-level identity-specific renderers are available for callers that want direct control over a specific avatar family.

Output Formats

Format API value Notes
WebP AvatarOutputFormat::WebP Default encoder and recommended format for modern web delivery.
PNG AvatarOutputFormat::Png Optional png feature. Lossless and broadly compatible.
JPEG AvatarOutputFormat::Jpeg Optional jpeg feature. Transparent pixels are composited over white.
GIF AvatarOutputFormat::Gif Optional gif feature. Legacy-compatible single-frame output; the encoder performs internal quantization buffers that hashavatar cannot zeroize, so prefer WebP or PNG for high-assurance deployments.
SVG render_avatar_svg_* Returns a string rather than raster bytes.

AVIF and JPEG XL are not exposed because they add dependency or encoder maturity tradeoffs that have not cleared the crate's dependency policy.

Determinism

For a concrete crate release, the output is deterministic for the tuple:

crate identity hash mode + namespace tenant + namespace style version + identity bytes + avatar kind + background + dimensions + seed

Within the 1.x series, explicit output for that tuple should remain stable except for documented correctness or security fixes. This makes the crate suitable for stable CDN-backed avatar URLs and golden regression tests. Namespace hashing uses length-prefixed components, so embedded separator bytes cannot create tenant/style-version ambiguity. The default SHA-512 path keeps the pre-0.7 identity preimage stable; optional crate-wide hash modes are domain-separated.

For style-aware rendering, the deterministic tuple also includes accessory, color, expression, and shape. Existing AvatarOptions entry points keep those extra layer choices at none, default, default, and square, so explicitly selected AvatarOptions output remains stable within a major release unless a documented correctness or security fix requires new output. Automatic style rendering derives choices through public ALL variant lists, so adding variants in a future minor release can change automatic distribution. Services that need controlled rollouts should keep their existing namespace style version until they intentionally migrate. Some family/layer combinations are deterministic no-ops when the layer has no sensible anchor for that family.

Frame shapes are applied as masks in raster output and as SVG clip paths in SVG output. Non-square shapes therefore trim the background, avatar body, color accent, accessory layer, and expression layer consistently before drawing the frame border.

The renderer still uses floating-point geometry in family-specific drawing paths. Frame-shape raster hit-testing uses integer arithmetic as of 1.0.0, which reduces one source of platform rounding variance. The project tests golden fingerprints on the release platform, but it does not yet claim formal bit-identical raster output across every CPU architecture, compiler backend, and optimization mode.

The procedural cat renderer seeds its internal RNG from bytes 32..64 of the identity digest and uses the lower digest bytes for direct visual parameters. That keeps RNG state separate from directly observed parameter bytes. The change intentionally updates cat-family golden fingerprints in 0.7.0.

AvatarIdentity equality uses constant-time digest comparison. Rendering and encoding are not constant-time: shape counts, geometry, encoded size, and SVG length can vary with identity digest bytes. Applications with strict side channel requirements should not treat avatar render timing or output size as secret-preserving signals.

When identity values are sensitive and an API must reduce render-time observability, add the mitigation at the service boundary where request timing is controlled:

use std::time::{Duration, Instant};

use hashavatar::{
    AvatarBackground, AvatarKind, AvatarOptions, AvatarSpec, render_avatar_for_id,
};

fn render_with_min_latency(
    id: &str,
    target_latency: Duration,
) -> Result<image::RgbaImage, Box<dyn std::error::Error>> {
    let started = Instant::now();
    let spec = AvatarSpec::new(256, 256, 0)?;
    let result = render_avatar_for_id(
        spec,
        id,
        AvatarOptions::new(AvatarKind::Monster, AvatarBackground::Themed),
    );

    let elapsed = started.elapsed();
    if elapsed < target_latency {
        std::thread::sleep(target_latency - elapsed);
    }

    Ok(result?)
}

For public web services, prefer CDN caching and stable cache keys so repeated requests for the same avatar do not repeatedly expose renderer timing. In async servers, use an async timer rather than blocking a runtime worker thread.

Encode APIs clear temporary raster buffers after encoding. Returned Vec<u8> encoded bytes and RgbaImage render outputs are caller-owned; applications with strict memory-sanitization requirements should clear those buffers after use.

Testing And Release Evidence

The repository includes:

  • same-input stability tests
  • different-input divergence tests
  • raster export round-trip tests
  • SVG safety and compactness tests
  • enum parsing tests
  • automatic visual layer derivation tests
  • style-aware raster and SVG layer tests
  • transparent background checks
  • golden visual fingerprint tests
  • fuzz harness compilation
  • cargo deny policy
  • RustSec advisory scanning
  • reproducible package/build checks
  • SBOM generation
  • crates.io publish dry run

Run the standard local gate:

scripts/checks.sh

Run the fuller release gate:

scripts/stable_release_gate.sh check

Provenance

The repository is intended to remain code-generated and asset-free. For a direct statement of how the visuals are produced, see PROVENANCE.md.

Web API And Demo

The crate is focused on reusable rendering code. The public HTTP API and demo website live in the separate hashavatar-api project.

Changelog

See CHANGELOG.md and docs/release-notes for version-by-version details.

License

Licensed under either of:

About

Deterministic procedural avatars in Rust with pluggable identity hashing and code-generated WebP, PNG, and SVG output.

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