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High-performance, policy-based C++ library for Sony controllers (PS5 DualSense, PS4 DualShock, PS3). Zero Dependencies • Engine Agnostic. A flexible middleware validated across AAA engines and microcontrollers.
A lightweight, flexible tag system for Open 3D Engine (O3DE) projects. Tags are hierarchical, dot-separated names stored as hashed AZ::u64 values — zero runtime string cost after registration.
An Open 3D Engine (O3DE) Gem that makes game development accessible to AI agents. Designed to work with o3de-mcp, the Model Context Protocol server for O3DE.
An Open 3D Engine (O3DE) gem providing a data-driven narrative and dialogue management system. Decouples story logic from UI presentation using a tag-hash state machine — supporting branching dialogue, persistent world state, conditions, operations, and save/load snapshots.
An Open 3D Engine (O3DE) gem that bundles xxHash — an extremely fast non-cryptographic hash algorithm by Yann Collet — and exposes it to C++, Script Canvas, and Lua.
An Open 3D Engine (O3DE) gem providing a deterministic, asset-driven localisation system. Decouples logical dot-path addresses from runtime values using xxHash — supporting strings, sound assets, and any other asset type, not just text.