Computer Graphics - Lab assignments
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Updated
Jul 4, 2021 - C++
Computer Graphics - Lab assignments
Algorithms for Computer Graphics
Code Repository for Computer Graphics Theory and Sessional!
Computer Graphics built using Win32 Desktop Applications with C++. Depends on input taken from mouse clicks. Building computer graphics from scratch using mathematical equations and problem solving with C++. Implementing the most famous computer graphics algorithms from scratch.
Line clipping in clean, simple, modern Fortran and Python
Visualise various Line Clipping Algorithms such as Mid-Point, Cohen Sutherland & Cyrus Beck
Computer Graphics algorithms in P5JS
Neste repositório encontra-se todos os códigos das aplicações desenvolvidas no decorrer dos ICV's
POC of (poly)line clipping using WebGPU's compute shaders
Cohen–Sutherland is a Line Clipping Algorithm used to Determine which Portions of a Line Segment are Visible within a Rectangular Viewport (or Clipping Window) in 2D Space—Dividing the 2D Space into 9 Regions, Assigns a 4-bit Region Code (Outcode) to Each Endpoint of the Line Indicating its Position Relative to the Viewport
The fast line clipping algorithm that reduces the chances of clipping a single line segment multiple times, as may happen in the Cohen-Sutherland algorithm
Cohen Sutherland line clipping in Pascal
Liang Barsky line clipping algorithm cpp code with all intermediate steps
Implementation of the line clipping algorithm for drawing lines with different colors depends on the location of the line.
An implementation of cyrus-beck algorithm with visual GUI
College Assignment to show working of Cohen Sutherland Line Clipping Algorithm in Computer Graphics
Computer Graphics programs in C++ with graphics.h, covering DDA, Circle Drawing, Clipping, and 3D shapes. Educational examples for B.Tech coursework.
Lab Work done as a part of course-CO352
Lab works of CSE222: Computer Graphics Lab course.
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