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16 public repositories
matching this topic...
tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes
Updated
Aug 29, 2023
Jupyter Notebook
An Angry Birds clone made with Unity as its renderer, a made-from-scratch 3D physics engine and psudorandom levels.
Lights Out, a project to focus on our thesis.
Brutal Doom Monsters & Weapons with Obsidian
Adds Monsters from Realm667.com to your Oblige 7.70 Maps
Brutal Doom Monsters & Weapons with ObAddon and Oblige 7.70
Brutal Doom v21 Addon + Extras for Oblige 7.70
Temasek Poly Immersive Media & Game Development Diploma - AY2025 (Game Development Module)
Implementation of a random level generator based on tilemap patterns using Godot Engine 4
Updated
Jul 2, 2025
GDScript
Summer Vacation Project(Procedural Level Generated 2D Platformer with AI Enemy Agents)
For shaders, VFX, and content generation.
Updated
Dec 31, 2021
ShaderLab
Play as a little alien trying to jump home!
Randomize a level using; Wave Function Collapse algorithm.
Updated
Nov 12, 2021
Rust
2d platformer with level import
Updated
May 27, 2022
Java
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