3D City Builder without a grid
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Updated
Jun 2, 2025 - Rust
3D City Builder without a grid
Learning to Communicate with Deep Multi-Agent Reinforcement Learning in PyTorch
a collection of computational playthings.
A narrative-focused agent-based settlement simulation framework.
This is a Boids Simulation, written in Python with Pygame.
Artificial life. Particles driven by cellular automata, fighting on a grid and evolving through genetic algorithms.
Craig Reynolds' Boids model for simulating the flocking behavior of birds.
Artificial life. Particles driven by neural networks, fighting on a grid and evolving through genetic algorithms.
A Swift Playground Book that explores the Apple's Metal technology on iOS.
Simulating complete lives of different cellular animals and plants. Evolution, inheritance, predation and more.
Unity3d project that visualizes force-directed graphs. This project is created using Unity3d.
ALife simulation with Python: patterns, behavior, and cognition.
RL environment replicating the werewolf game to study emergent communication
isometric software vivarium that simulates a mini civilization
Small world networks in Cellular Automata
IDE for modeling and simulation of Cellular Automata (CA)
Ant Pheromone Trail Simulation
simple ABM program to simulate a moving danger (e.g., fire) and people in a confined space trying to escape the danger
Intrinsic Evolution of Embodied Neural Cellular Automata Ecosystems. Parallelized with Taichi and PyTorch
Community Regularization of Visually Grounded Dialog https://arxiv.org/abs/1808.04359
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