A reactive take on the ECS pattern for .net game developers
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Updated
Jun 20, 2025 - C#
A reactive take on the ECS pattern for .net game developers
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
Entity Component System for JavaScript/HTML5 games
🕹️ Isometric 3D shooter on Unity
A minimalist Python-based 2D game engine for rapid prototyping.
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