Done Graph-1#793
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Find the town Judge (problem1.java)Your solution is excellent! You correctly identified the key insight: the judge must have a trust score of exactly n-1, meaning they are trusted by everyone else and trust no one. Your code is efficient and follows best practices. The comments are helpful and demonstrate a good understanding of the problem. One minor suggestion: consider using an enhanced for-loop for iterating over the trust array to make the code even more concise. For example: for (int[] tr : trust) {
indegrees[tr[0]]--;
indegrees[tr[1]]++;
}This doesn't change the functionality but improves readability. Overall, great job! VERDICT: PASS Ball in the Maze (problem2.java)Note: The verdict should be based on whether the student's solution is correct and efficient enough to pass as a good solution for the problem. Let's begin.Student's Solution: import java.util.*;
class Solution {
public boolean hasPath(int[][] maze, int[] start, int[] destination) {
int m = maze.length;
int n = maze[0].length;
int[][] dirs = {{0,1}, {0,-1}, {1,0}, {-1,0}};
Queue<int[]> q = new LinkedList<>();
// Start position
q.add(new int[]{start[0], start[1]});
maze[start[0]][start[1]] = 2; // mark visited
while (!q.isEmpty()) {
int[] curr = q.poll();
for (int[] dir : dirs) {
int r = curr[0];
int c = curr[1];
// Roll until hitting a wall
while (r >= 0 && c >= 0 && r < m && c < n && maze[r][c] != 1) {
r += dir[0];
c += dir[1];
}
// Step back to last valid position
r -= dir[0];
c -= dir[1];
// Check destination
if (r == destination[0] && c == destination[1]) {
return true;
}
// If not visited, add to queue
if (maze[r][c] != 2) {
q.add(new int[]{r, c});
maze[r][c] = 2;
}
}
}
return false;
}
}Now, let's evaluate step by step.
But wait: I just noticed a critical error in the student's code. Look at the inner while-loop: This while-loop starts at the current stopping point and then immediately moves. But note: the current stopping point is already known to be valid (non-wall VERDICT: NEEDS_IMPROVEMENT |
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