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6 changes: 3 additions & 3 deletions en/manual/game-studio/add-entities.md
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Expand Up @@ -71,12 +71,12 @@ You can duplicate an entity along with all its properties. Duplicating an entity
The entity and all its properties are duplicated.

<video controls autoplay loop height="360" width="480">
<source src="../get-started/media/populate-scene-duplicate-entity.mp4" type="video/mp4">
<source src="media/populate-scene-duplicate-entity.mp4" type="video/mp4">
</video>

Alternatively, right-click the entity and select **Duplicate selected entities**.

![Duplicate selected entities](../get-started/media/duplicate-selected-entities.png)
![Duplicate selected entities](media/duplicate-selected-entities.png)

## Rename an entity

Expand All @@ -87,4 +87,4 @@ Alternatively, right-click the entity and select **Duplicate selected entities**

## See also

* [Manage scenes](manage-scenes.md)
* [Manage scenes](manage-scenes.md)
4 changes: 2 additions & 2 deletions en/manual/game-studio/assets.md
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Expand Up @@ -8,7 +8,7 @@ Some assets require **resource files**. For example, texture assets need image f

You can compile and optimize assets with a special compiler provided by Stride. Compiled assets are packed together as reusable bundles.

![Assets displayed in the Asset View](../get-started/media/asset-creation-asset-view-tab-knight.png)
![Assets displayed in the Asset View](media/asset-creation-asset-view-tab-knight.png)

You can:

Expand All @@ -32,4 +32,4 @@ You can:

* [Create assets](create-assets.md)
* [Manage assets](manage-assets.md)
* [Use assets](use-assets.md)
* [Use assets](use-assets.md)
6 changes: 3 additions & 3 deletions en/manual/game-studio/create-assets.md
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Expand Up @@ -13,15 +13,15 @@ There are two ways to create assets:

2. Select the type of asset you want to create.

![Select asset type](../get-started/media/asset-creation-create-new-asset-asset-view-tab.png)
![Select asset type](media/asset-creation-create-new-asset-asset-view-tab.png)

Game Studio displays a list of asset templates. These are assets configured for a specific use.

3. Select the right template for your asset.

Game Studio adds the asset to the Asset View:

![Asset added to Asset View' tab](../get-started/media/asset-creation-asset-view-tab-procedural-model.png)
![Asset added to Asset View' tab](media/asset-creation-asset-view-tab-procedural-model.png)

> [!Note]
> Some assets, such as textures, require a resource file. When you add these assets, Game Studio prompts you for a resource file.
Expand Down Expand Up @@ -63,4 +63,4 @@ Game Studio automatically imports all dependencies in the resource files and cre
## See also

* [Manage assets](manage-assets.md)
* [Use assets](use-assets.md)
* [Use assets](use-assets.md)
2 changes: 1 addition & 1 deletion en/manual/game-studio/index.md
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Expand Up @@ -13,7 +13,7 @@ Game Studio is also integrated with your Visual Studio projects, so you can seam

## Interface

![Game Studio](../get-started/media/game-studio-main-interface.webp)
![Game Studio](media/game-studio-main-interface.webp)

The **asset editor** (1) is used to edit assets and scenes. Some asset types, such as [scenes](create-a-scene.md), have dedicated editors where you can make complex changes to the asset. To open a dedicated editor (when available), double-click the asset or right-click it and select **Edit asset**.

Expand Down
16 changes: 8 additions & 8 deletions en/manual/game-studio/manage-assets.md
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Expand Up @@ -12,23 +12,23 @@ For example, to change the color of a material asset::

1. In the **Asset View** (in the bottom by default), select the material.

![Select material in the Asset View](../get-started/media/edit-asset-sphere-material-asset-view-tab.png)
![Select material in the Asset View](media/edit-asset-sphere-material-asset-view-tab.png)

2. In the Property Grid, under **Shading > Diffuse**, next to **Diffuse Map**, click the **colored box**, which displays the asset color (yellow in this example).

The color picker opens.

![Color picker and Palette](../get-started/media/edit-asset-color-picker-palette-diffuse.png)
![Color picker and Palette](media/edit-asset-color-picker-palette-diffuse.png)

4. Select a new color for the asset.

![Asset is now red](../get-started/media/edit-asset-color-change-selected-asset.png)
![Asset is now red](media/edit-asset-color-change-selected-asset.png)

The **Asset Preview** (bottom right by default) displays asset changes in real time.

The **Asset View** indicates assets with unsaved changes with asterisks (*).

![Unsaved changes](../get-started/media/asset-unsaved-changes.png)
![Unsaved changes](media/asset-unsaved-changes.png)

## Edit assets using dedicated editors

Expand Down Expand Up @@ -67,7 +67,7 @@ Assets are contained in the **Assets** folder of your project package. You can s

> [!TIP]
> To see the URL and type of an asset, move the mouse over the asset thumbnail.
> ![Details of new asset in Asset View tab](../get-started/media/asset-creation-solution-explorer.png)
> ![Details of new asset in Asset View tab](media/asset-creation-solution-explorer.png)

## Include assets in the build

Expand Down Expand Up @@ -98,7 +98,7 @@ If you plan to load an asset at runtime using scripts, make it a root asset. To

To change the Asset View options, click the eye icon in the Asset View toolbar.

![Asset View options](../get-started/media/asset-view-options.png)
![Asset View options](media/asset-view-options.png)

You can:

Expand Down Expand Up @@ -136,7 +136,7 @@ You can add multiple filters. Name filters are green, tag filters are blue, and

To toggle a filter on and off without removing it, click it. Disabled filters have darker colors.

![filter-tags](../get-started/media/disabled-filter-tags.png)
![filter-tags](media/disabled-filter-tags.png)

### Remove a filter

Expand All @@ -146,4 +146,4 @@ To remove a filter, click the X icon in the filter tag.

* [Create assets](create-assets.md)
* [Manage assets](manage-assets.md)
* [Use assets](use-assets.md)
* [Use assets](use-assets.md)
4 changes: 2 additions & 2 deletions en/manual/game-studio/navigate-in-the-scene-editor.md
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Expand Up @@ -107,7 +107,7 @@ Corner | Faces the three adjacent faces at a 45° angle

To display the Scene Editor camera options, click the **camera icon** in the top-right of the Scene Editor.

![Switch to orthographic](../get-started/media/switch-to-orthographic.png)
![Switch to orthographic](media/switch-to-orthographic.png)

### Perspective and orthographic views

Expand Down Expand Up @@ -139,7 +139,7 @@ The near and far planes determine where the camera's view begins and ends.

Game Studio renders the area between the near and far planes.

![Camera position](../get-started/media/camera-position.png)
![Camera position](media/camera-position.png)

#### Camera speed

Expand Down
4 changes: 2 additions & 2 deletions en/manual/game-studio/scenes.md
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Expand Up @@ -7,7 +7,7 @@

The screenshot below shows a scene with a knight, a light, a background, and a camera entity:

![Basic scene in Stride](../get-started/media/scene-creation-basic-scene-in-stride.png)
![Basic scene in Stride](media/scene-creation-basic-scene-in-stride.png)

Scenes are a type of [asset](/assets.md). As they are complex assets, they have a dedicated editor, the **Scene Editor**.

Expand All @@ -18,4 +18,4 @@ Scenes are a type of [asset](/assets.md). As they are complex assets, they have
* [Manage scenes](manage-scenes.md)
* [Load scenes](load-scenes.md)
* [Add entities](add-entities.md)
* [Manage entities](manage-entities.md)
* [Manage entities](manage-entities.md)
4 changes: 2 additions & 2 deletions en/manual/game-studio/world-units.md
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Expand Up @@ -4,8 +4,8 @@ In Stride, one unit is one meter. This is used by the physics and rendering engi

Game Studio displays units as a grid.

![Grid in Scene Editor](../get-started/media/scene-creation-basic-scene-in-stride.png)
![Grid in Scene Editor](/media/scene-creation-basic-scene-in-stride.png)

## See also

* [Physics](../physics/index.md)
* [Physics](../physics/index.md)
2 changes: 1 addition & 1 deletion en/manual/get-started/index.md
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Expand Up @@ -11,7 +11,7 @@ Stride is designed for game developers who want a powerful, flexible, and open-s

For video tutorials, have a look at the [Tutorials](../../tutorials/index.md).

![Game Studio](media/get-started.webp)
![Game Studio](media/game-studio.webp)

## In this section

Expand Down
3 changes: 3 additions & 0 deletions en/manual/get-started/install-stride.md
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---
redirect_url: ../install-and-update/install-stride.html
---
6 changes: 5 additions & 1 deletion en/manual/get-started/key-concepts.md
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Expand Up @@ -55,6 +55,10 @@ Assets do not contain resource data. Instead, they reference a resource. For exa

## Project structure

A Stride project is a standard [C# solution](https://learn.microsoft.com/en-us/visualstudio/ide/solutions-and-projects-in-visual-studio?view=vs-2022). Assets and resources can be separated into multiple C# projects, for example: **MyGame** contains game assets and **MyGame.Windows** contains assets specific to the windows version of the game (like the window icon).
A Stride project is separated into multiple [project packages](../files-and-folders/project-packages/index.md), which contain their own code, assets and resources.

For example, a new project is separated into:
* **MyGame** - contains content for the game.
* **MyGame.NameOfPlatform** (such as MyGame.Windows) - content specific to the version of the game for a specific platform (like the window icon).

For more information, read [project structure](../files-and-folders/project-structure.md).
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---

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