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Effects
Steven Webster edited this page Sep 10, 2020
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- Amnesia - Disables reloading and inventory.
- Asphyxiated - Drains the player's stamina, or health if they have no stamina.
- Bleeding - Damage over time that ticks every 5 seconds.
- Blinded - Blurs the player's screen
- Burned - Increases all damage taken.
- Concussed - Causes the player's screen to blur on turn.
- Corroding - Teleports the player to the pocket dimension and drains their HP.
- Deafened - Muffles sound received.
- Decontaminating - Drains 10% of the player's health every second.
- Disabled - Slows the player.
- Ensnared - Disables the player's movement.
- Exhausted - Halves the maximum stamina and regeneration thereof.
- Flashed - Makes the player unable to see for a short time.
- Hemorrhage - Drains health while sprinting.
- Invigorated - Gives the player infinite stamina.
- Panic - Slightly increases stamina usage.
- Poisoned - Damages the player over time ramping up.
- Sinkhole - Slows the player, SCPs are immune to this.
- Scp207 - Infinite sprint and increased movement speed, but drains health.
- Scp268 - Makes the player invisible.
- Visuals939 - Gives the player 939-like "vision."