-
-
Notifications
You must be signed in to change notification settings - Fork 48
fix: Investigate why some examples work differently #2088
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: release
Are you sure you want to change the base?
fix: Investigate why some examples work differently #2088
Conversation
899c0f2 to
5ee25a3
Compare
📊 Bundle Size Comparison
👀 Notable resultsStatic test results:No major changes. Dynamic test results:No major changes. 📋 All resultsClick to reveal the results table (327 entries).
If you wish to run a comparison for other, slower bundlers, run the 'Tree-shake test' from the GitHub Actions menu. |
|
pkg.pr.new packages benchmark commit |
reczkok
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Great work!
iwoplaza
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Awesome! Thanks a lot 💜
| const mouseRayBuffer = root | ||
| .createBuffer(MouseRay, { | ||
| activated: 0, | ||
| line: Line3({ origin: d.vec3f(), dir: d.vec3f() }), | ||
| }) | ||
| .createBuffer(Line3, Line3({ origin: d.vec3f(), dir: d.vec3f() })) | ||
| .$usage('uniform'); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I think we could try and do the following, since the initial value is the default one:
const mouseRayBuffer = root.createBuffer(Line3).$usage('uniform');
Mnist Inference - It actually worked just like before, I compared it with an old commit.
Stable Fluids - -||-
3D Fish - The repulsion ray actually was weaker. I made it stronger, and on hover instead of on RMB.
Function Visualizer - I was unable to reproduce the texture size mismatch, I cleaned up unnecessary complications in texture size calculation.