I'm an undergraduate student at the Universitat de Lleida, currently focusing on software development and high-performance game development.
Building a Paddle Sports Simulator in Unreal Engine 5. I'm pushing the limits of physics-based gameplay and responsive mechanics.
Django for building web backends, alongside Python, Java, and C.
I spend more time debugging ball physics in my paddle game than actually playing paddle in real life!
I'm building a full-scale sports simulation. Right now I don't haver partners. My role focuses on:
Asset Creation: Modeling court elements and rackets in Blender.
Physics & Logic: Ensuring the bounce and collision physics in UE5 feel authentic.
Backend Potential: Planning a Django integration to track global player rankings and match data.


