Fix targest nearest attacking ship in multiplayer#7326
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wookieejedi wants to merge 3 commits intoscp-fs2open:masterfrom
Open
Fix targest nearest attacking ship in multiplayer#7326wookieejedi wants to merge 3 commits intoscp-fs2open:masterfrom
targest nearest attacking ship in multiplayer#7326wookieejedi wants to merge 3 commits intoscp-fs2open:masterfrom
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Pressing 'Target Nearest Attacker` in multiplayer does not work when a ship has spontaneously targeted another ship. This is because within, `multi_oo_pack_data` `goals[0].target_name` only covers explicitly ordered goal targets and is empty for spontaneous IFF-based engagements, which means `target_signature` does not return the proper value. This PR adds an extra check for that to pefer the live target_objnum so clients know who is actually being attacked. Tested and works as expected.
notimaginative
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Mar 29, 2026
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notimaginative
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These comments really need to be sorted out. There are 3 lines of comments which shouldn't have been changed at all, and having 4 lines worth of comments before an else should really be no-no.
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Good points, just pushed an update, thanks! |
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Pressing 'Target Nearest Attacker
in multiplayer does not work when a ship has spontaneously targeted another ship. This is because within,multi_oo_pack_datagoals[0].target_nameonly covers explicitly ordered goal targets and is empty for spontaneous IFF-based engagements, which meanstarget_signature` does not return the proper value. This PR adds an extra check for that to pefer the live target_objnum so clients know who is actually being attacked.Tested and works as expected.