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wookieejedi
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Mar 18, 2026
| (TOGGLE_HUD_CONTRAST, KEY_L, -1, COMPUTER_TAB, 1, "Toggle High HUD Contrast", CC_TYPE_TRIGGER) | ||
| (TOGGLE_HUD_SHADOWS, KEY_ALTED | KEY_L, -1, COMPUTER_TAB, 1781, "Toggle HUD Drop Shadows", CC_TYPE_TRIGGER) | ||
| (HUD_TARGETBOX_TOGGLE_WIREFRAME, KEY_ALTED | KEY_SHIFTED | KEY_Q, -1, COMPUTER_TAB, 1, "Toggle HUD Wireframe Target View", CC_TYPE_TRIGGER) | ||
| (TOGGLE_PHOTO_MODE, KEY_ALTED | KEY_1, -1, COMPUTER_TAB, 1910, "Toggle Photo Mode", CC_TYPE_TRIGGER) |
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I know mods can disable controls if they want, but would be interesting to hear if anyone wants to decrease or increase the number of controls for photo mode suggested here. @z64555 would be particularly interested if you could comment, too? :)
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How would you decrease the number of controls? You need a toggle and a way to change the filters.
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Adds an in-engine photo mode that creates a controllable camera that obeys flight control keybinds. The photo mode comes with a togglable rule-of-thirds grid and adjustable filters (saturation, brightness, contrast).
There is a sexp to disallow photo mode (it's always disallowed in multiplayer) and the camera sexps automatically disable/enable photo mode as well.
This also comes with scripting hooks for photo mode started and ended.