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1 change: 0 additions & 1 deletion code/ship/ship.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -14021,7 +14021,6 @@ void ship_process_targeting_lasers()

// hmm, why didn't it fire?
if(shipp->targeting_laser_objnum < 0){
Int3();
ship_stop_targeting_laser(shipp);
}
}
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1 change: 0 additions & 1 deletion code/weapon/beam.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -698,7 +698,6 @@ int beam_fire_targeting(fighter_beam_fire_info *fire_info)
if(objnum < 0){
beam_delete(new_item);
nprintf(("General", "obj_create() failed for beam weapon! bah!\n"));
Int3();
return -1;
}
new_item->objnum = objnum;
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3 changes: 2 additions & 1 deletion code/weapon/shockwave.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -181,7 +181,8 @@ int shockwave_create(int parent_objnum, const vec3d* pos, const shockwave_create
objnum = obj_create( OBJ_SHOCKWAVE, real_parent, i, &orient, &sw->pos, sw->outer_radius, tmp_flags + Object::Object_Flags::Renders, false );

if ( objnum == -1 ){
Int3();
mprintf(("Couldn't create shockwave object -- out of object slots\n"));
return -1;
}

sw->objnum = objnum;
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