feat: Add global ambient light to PBR shader#219
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Add an ambient_color field (Vec4: RGB + intensity) to LightingDescriptor, allowing users to set a flat ambient light term via Stage::set_ambient_color. The ambient contribution is modulated by surface albedo and ambient occlusion, and is additive with the existing IBL and analytical light contributions. Defaults to zero for full backward compatibility. Co-authored-by: Claude <noreply@anthropic.com>
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Add an ambient_color field (Vec4: RGB + intensity) to LightingDescriptor, allowing users to set a flat ambient light term via Stage::set_ambient_color. The ambient contribution is modulated by surface albedo and ambient occlusion, and is additive with the existing IBL and analytical light contributions. Defaults to zero for full backward compatibility.
These changes were made in part by claude code (Opus 4.6). The session transcript is attached.
session-ambient-light.md