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13 changes: 13 additions & 0 deletions frontend/ios/.gitignore
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App/build
App/Pods
App/output
App/App/public
DerivedData
xcuserdata

# Cordova plugins for Capacitor
capacitor-cordova-ios-plugins

# Generated Config files
App/App/capacitor.config.json
App/App/config.xml
406 changes: 406 additions & 0 deletions frontend/ios/App/App.xcodeproj/project.pbxproj

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10 changes: 10 additions & 0 deletions frontend/ios/App/App.xcworkspace/contents.xcworkspacedata

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>
49 changes: 49 additions & 0 deletions frontend/ios/App/App/AppDelegate.swift
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import UIKit
import Capacitor

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

var window: UIWindow?

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}

func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}

func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}

func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

func application(_ app: UIApplication, open url: URL, options: [UIApplication.OpenURLOptionsKey: Any] = [:]) -> Bool {
// Called when the app was launched with a url. Feel free to add additional processing here,
// but if you want the App API to support tracking app url opens, make sure to keep this call
return ApplicationDelegateProxy.shared.application(app, open: url, options: options)
}

func application(_ application: UIApplication, continue userActivity: NSUserActivity, restorationHandler: @escaping ([UIUserActivityRestoring]?) -> Void) -> Bool {
// Called when the app was launched with an activity, including Universal Links.
// Feel free to add additional processing here, but if you want the App API to support
// tracking app url opens, make sure to keep this call
return ApplicationDelegateProxy.shared.application(application, continue: userActivity, restorationHandler: restorationHandler)
}

}
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{
"images" : [
{
"filename" : "AppIcon-512@2x.png",
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
6 changes: 6 additions & 0 deletions frontend/ios/App/App/Assets.xcassets/Contents.json
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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}
23 changes: 23 additions & 0 deletions frontend/ios/App/App/Assets.xcassets/Splash.imageset/Contents.json
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{
"images" : [
{
"idiom" : "universal",
"filename" : "splash-2732x2732-2.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "splash-2732x2732-1.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "splash-2732x2732.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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32 changes: 32 additions & 0 deletions frontend/ios/App/App/Base.lproj/LaunchScreen.storyboard
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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="17132" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<device id="retina4_7" orientation="portrait" appearance="light"/>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="17105"/>
<capability name="System colors in document resources" minToolsVersion="11.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<imageView key="view" userInteractionEnabled="NO" contentMode="scaleAspectFill" horizontalHuggingPriority="251" verticalHuggingPriority="251" image="Splash" id="snD-IY-ifK">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask"/>
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
</imageView>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="Splash" width="1366" height="1366"/>
<systemColor name="systemBackgroundColor">
<color white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</systemColor>
</resources>
</document>
19 changes: 19 additions & 0 deletions frontend/ios/App/App/Base.lproj/Main.storyboard
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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="14111" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
<device id="retina4_7" orientation="portrait">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="14088"/>
</dependencies>
<scenes>
<!--Bridge View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="CAPBridgeViewController" customModule="Capacitor" sceneMemberID="viewController"/>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
49 changes: 49 additions & 0 deletions frontend/ios/App/App/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>frontend</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(MARKETING_VERSION)</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<true/>
</dict>
</plist>
27 changes: 27 additions & 0 deletions frontend/ios/App/Podfile
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require_relative '../../node_modules/@capacitor/ios/scripts/pods_helpers'

platform :ios, '13.0'
use_frameworks!

# workaround to avoid Xcode caching of Pods that requires
# Product -> Clean Build Folder after new Cordova plugins installed
# Requires CocoaPods 1.6 or newer
install! 'cocoapods', :disable_input_output_paths => true

def capacitor_pods
pod 'Capacitor', :path => '../../node_modules/@capacitor/ios'
pod 'CapacitorCordova', :path => '../../node_modules/@capacitor/ios'
pod 'CapacitorApp', :path => '../../node_modules/@capacitor/app'
pod 'CapacitorHaptics', :path => '../../node_modules/@capacitor/haptics'
pod 'CapacitorKeyboard', :path => '../../node_modules/@capacitor/keyboard'
pod 'CapacitorStatusBar', :path => '../../node_modules/@capacitor/status-bar'
end

target 'App' do
capacitor_pods
# Add your Pods here
end

post_install do |installer|
assertDeploymentTarget(installer)
end
46 changes: 46 additions & 0 deletions frontend/ios/App/Podfile.lock
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PODS:
- Capacitor (5.7.1):
- CapacitorCordova
- CapacitorApp (5.0.7):
- Capacitor
- CapacitorCordova (5.7.1)
- CapacitorHaptics (5.0.7):
- Capacitor
- CapacitorKeyboard (5.0.8):
- Capacitor
- CapacitorStatusBar (5.0.7):
- Capacitor

DEPENDENCIES:
- "Capacitor (from `../../node_modules/@capacitor/ios`)"
- "CapacitorApp (from `../../node_modules/@capacitor/app`)"
- "CapacitorCordova (from `../../node_modules/@capacitor/ios`)"
- "CapacitorHaptics (from `../../node_modules/@capacitor/haptics`)"
- "CapacitorKeyboard (from `../../node_modules/@capacitor/keyboard`)"
- "CapacitorStatusBar (from `../../node_modules/@capacitor/status-bar`)"

EXTERNAL SOURCES:
Capacitor:
:path: "../../node_modules/@capacitor/ios"
CapacitorApp:
:path: "../../node_modules/@capacitor/app"
CapacitorCordova:
:path: "../../node_modules/@capacitor/ios"
CapacitorHaptics:
:path: "../../node_modules/@capacitor/haptics"
CapacitorKeyboard:
:path: "../../node_modules/@capacitor/keyboard"
CapacitorStatusBar:
:path: "../../node_modules/@capacitor/status-bar"

SPEC CHECKSUMS:
Capacitor: 6bd16626bc7a4a382eff16f6aed0072fe9776951
CapacitorApp: 17fecd0e6cb23feafac7eb0939417389038b0979
CapacitorCordova: b49f3372270c88fd9c633a4fc8c7ef00e47dd2d6
CapacitorHaptics: 7c7c206f0c96a628fed073830c96d28c4b2e772e
CapacitorKeyboard: aec619a578235c6ce279075009a2689c2cf5c42c
CapacitorStatusBar: f390fbb49b82ffb754ea4b3cf71dc8b048baf3e7

PODFILE CHECKSUM: 481b90c01cf7ba51cc0b3b166926c5af446138fd

COCOAPODS: 1.12.1
9 changes: 9 additions & 0 deletions frontend/package-lock.json

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1 change: 1 addition & 0 deletions frontend/package.json
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"@capacitor/app": "5.0.7",
"@capacitor/core": "5.7.1",
"@capacitor/haptics": "5.0.7",
"@capacitor/ios": "5.7.1",
"@capacitor/keyboard": "5.0.8",
"@capacitor/status-bar": "5.0.7",
"@ionic/angular": "^7.5.0",
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4 changes: 2 additions & 2 deletions frontend/src/app/home/home.page.scss
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line-height: 143%; /* 1.29394rem */
letter-spacing: 0.04525rem;
margin-bottom: 0.21rem;
height: 3.54138rem;
width: 10rem;
height: 4.5rem;
width: 12rem;
overflow-wrap: break-word;
}

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