Removing the during-load condition duplication fix #785
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Apparently, part that was suppose to prevent condition duplication during the initial load desyncs on new client connect when condition causers present.
Main part of the fix still works fine.
Ideally, I want help here, as
Multiplayer.LocalServer.FullyStarteddoesn't do correct job for stopping conditions from duplicating (as it affects only 1 client locally). It needs something to return false during that stop-time "Creating join-point" and similar ones.But simple removal works too, as that patch fixed only first 5 seconds after the launch and is far less important.