Incorrect map for multifaction events fix #775
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#659
As that issue was not resolved, I will publish patch me and my friend used in our playthrough.
Is it ideal? Doubt. But it works, forcing all events to fire on a correct map.
I didn't notice any gameplay downsides, like: too few events, broken events, missing events etc. AI Storyteller should understand that event was broken and account for it by adding new ones instead, which are hopefully correct ones. It "tracks" incorrect attempts in the log and it shouldn't be spammy at all, we had like 1 incorrect events each ~30 minutes (highly random ofc, but could be useful to see if something wrong if it starts spamming warnings each tick)