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#659
As that issue was not resolved, I will publish patch me and my friend used in our playthrough.
Is it ideal? Doubt. But it works, forcing all events to fire on a correct map.

I didn't notice any gameplay downsides, like: too few events, broken events, missing events etc. AI Storyteller should understand that event was broken and account for it by adding new ones instead, which are hopefully correct ones. It "tracks" incorrect attempts in the log and it shouldn't be spammy at all, we had like 1 incorrect events each ~30 minutes (highly random ofc, but could be useful to see if something wrong if it starts spamming warnings each tick)

@still222 still222 marked this pull request as ready for review October 22, 2025 01:23
@still222 still222 changed the title Create MultifactionEvents.cs Incorrect map for multifaction events fix Oct 22, 2025
@notfood notfood added fix Fixes for a bug or desync. 1.6 Fixes or bugs relating to 1.6 (Not Odyssey). labels Oct 22, 2025
@notfood notfood moved this to In review in 1.6 and Odyssey Oct 22, 2025
Just tidying up comments. No changes in code. Fixing spelling errors etc. Hopefully a little more readable now.
Changing `!MP.IsInMultiplayer` to `Multiplayer.Client == null`
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1.6 Fixes or bugs relating to 1.6 (Not Odyssey). fix Fixes for a bug or desync.

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