Fix for #539 and refactor async quest management into modular system #541
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Hey,
The work is still in progress, but I'm opening this draft PR to avoid losing any changes — and in case someone else wants to pick it up. I'm pausing contributions for now and will check back in once Zetrith returns. 👍
Fix #539: Resolved the issue in the quest cache system by introducing a removal list that's processed after each async tick on the map.
And I started refactoring the async quest handling with the following goals in mind:
Cheers! :)