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Unique npc kc tracker #10169
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Unique npc kc tracker #10169
Conversation
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New plugin |
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you don't need to close a reopen prs to address feedback, just push your changes to the existing pr |
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Apologies, I am pretty new to this, and when I went to try and rename things it seemed to close the PR. |
Updated the commit hash to include the License
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IDK what your LLM did but it completely defiled your build.gradle, it should look exactly like the one from the template, fix that please |
My fault for believing in the LLM. This should work properly now.
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Pardon my ignorance, but are the deprecated APIs the reason the build is failing? I updated the code on my end to Inject rather than create the Gson, but I want to make sure I correct everything before I push a new commit to this PR. If the issue is stemming from something else can someone please help explain what needs to be changed. |
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Internal use only: Reviewer details Maintainer details |
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this is not allowed https://github.com/runelite/runelite/wiki/Rejected-or-Rolled-Back-Features
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To make sure I'm understanding correctly. Is the whole plugin not going to be allowed or just the piece below? @configitem( Main reason I put this in the config was so that NPCs like imps that wander far would be reassigned a unique ID on client restart. If I make specific NPC match radius for imps fixed and delete everything above would this be allowed? |
Request to have Unique NPC KC Tracker added to the plugin hub. Name was updated to only be lower case and use "-" instead of "_" or " ".
Plugin creates and assigns a unique ID based on NPC ID & death location (or unique location if a duplicate unique ID would be created). Entities assigned a unique ID can be hidden, tagged, or have menu entries changed via config.